Reputation: 181
I am creating a playground in Xcode and I do not understand why the "Sources" files cannot talk to each other. I am using SpriteKit which means it is ideal to have one swift file per scene, in my case I have one scene per level. I cannot use a quick workaround and add everything into one massive file... there has to be a better way. Both classes for the two swift files are public. You should be able to access them. Thanks!
I get this error when I try to an object from one class, LevelScene, in the other class TitleScene.
After this
let levelScene = LevelScene(fileNamed: "LevelScene")
This happens
Cannot find 'LevelScene' in scope
I am aware of this post. This solution still does not work for me.
Xcode playgrounds can't access swift files in Sources folder
I am on Xcode 12.4.
Thanks!
Upvotes: 0
Views: 893
Reputation: 125
You need to declare all your classes/struct in each file as public
.
So, if you have defined a struct like this in a file:
struct Node {
var id: Int
}
You need to declare is like so:
public struct Node {
var id: Int
}
Then your code should work. You can use a struct from one file in another file as long as you declare them as public. Similar concept goes for any functions/methods inside those structs/classes. Even with this solution, you may find Xcode 12.4 complaining about not finding the type in scope. That, I believe, is a known bug. I have the same bug on my Xcode 12.4. I am able to build and run the code even with that error.
Upvotes: 0