Reputation: 31
My purpose is stream to a websocket.
Firstly i need the camera data. I used startImageStream func for that. This func return image as yuv format. I found something about yuv to image widget but i couldnt convert it to base 64.
The question is how can i convert this yuv image data to base64 ? Or this is bad way to make a stream with flutter.
Upvotes: 1
Views: 2252
Reputation: 31
I solved it. Here is the answer i found a convert func on internet here is :
imglib.Image img;
if (Platform.isAndroid) {
// Allocate memory for the 3 planes of the image
Pointer<Uint8> p =
allocate(count: _savedImage.planes[0].bytes.length);
Pointer<Uint8> p1 =
allocate(count: _savedImage.planes[1].bytes.length);
Pointer<Uint8> p2 =
allocate(count: _savedImage.planes[2].bytes.length);
// Assign the planes data to the pointers of the image
Uint8List pointerList =
p.asTypedList(_savedImage.planes[0].bytes.length);
Uint8List pointerList1 =
p1.asTypedList(_savedImage.planes[1].bytes.length);
Uint8List pointerList2 =
p2.asTypedList(_savedImage.planes[2].bytes.length);
pointerList.setRange(0, _savedImage.planes[0].bytes.length,
_savedImage.planes[0].bytes);
pointerList1.setRange(0, _savedImage.planes[1].bytes.length,
_savedImage.planes[1].bytes);
pointerList2.setRange(0, _savedImage.planes[2].bytes.length,
_savedImage.planes[2].bytes);
// Call the convertImage function and convert the YUV to RGB
Pointer<Uint32> imgP = conv(
p,
p1,
p2,
_savedImage.planes[1].bytesPerRow,
_savedImage.planes[1].bytesPerPixel,
_savedImage.planes[0].bytesPerRow,
_savedImage.height);
// Get the pointer of the data returned from the function to a List
List imgData = imgP.asTypedList(
(_savedImage.planes[0].bytesPerRow * _savedImage.height));
// Generate image from the converted data
img = imglib.Image.fromBytes(_savedImage.height, _savedImage.planes[0].bytesPerRow, imgData);
// Free the memory space allocated
// from the planes and the converted data
free(p);
free(p1);
free(p2);
free(imgP);
}
else if (Platform.isIOS) {
img = imglib.Image.fromBytes(
_savedImage.planes[0].bytesPerRow,
_savedImage.height,
_savedImage.planes[0].bytes,
format: imglib.Format.bgra,
);
}
After this code gives you a imglib.Image object and then i converted this image to jpg with that func :
List<int> a = imglib.encodeJpg(img, quality: 100);
var resp = await sendImage(base64.encode(a));
print(resp.body);
I sent it to an api to see image and it worked..
Without encode i couldnt convert to base64 so the point is the :
List a = imglib.encodeJpg(img, quality: 100);
Upvotes: 0
Reputation: 3862
controller.startImageStream((image) {
// convert image here
// assuming it's converted
final imageBytes = <int>[];
final encodedImage = base64.encode(imageBytes);
});
as for yuv->rgb conversion, you can do something like this (code copied from https://gist.github.com/Alby-o/fe87e35bc21d534c8220aed7df028e03):
// imgLib -> Image package from https://pub.dartlang.org/packages/image
import 'package:image/image.dart' as imglib;
import 'package:camera/camera.dart';
Future<List<int>> convertImagetoPng(CameraImage image) async {
try {
imglib.Image img;
if (image.format.group == ImageFormatGroup.yuv420) {
img = _convertYUV420(image);
} else if (image.format.group == ImageFormatGroup.bgra8888) {
img = _convertBGRA8888(image);
}
imglib.PngEncoder pngEncoder = new imglib.PngEncoder();
// Convert to png
List<int> png = pngEncoder.encodeImage(img);
return png;
} catch (e) {
print(">>>>>>>>>>>> ERROR:" + e.toString());
}
return null;
}
// CameraImage BGRA8888 -> PNG
// Color
imglib.Image _convertBGRA8888(CameraImage image) {
return imglib.Image.fromBytes(
image.width,
image.height,
image.planes[0].bytes,
format: imglib.Format.bgra,
);
}
// CameraImage YUV420_888 -> PNG -> Image (compresion:0, filter: none)
// Black
imglib.Image _convertYUV420(CameraImage image) {
var img = imglib.Image(image.width, image.height); // Create Image buffer
Plane plane = image.planes[0];
const int shift = (0xFF << 24);
// Fill image buffer with plane[0] from YUV420_888
for (int x = 0; x < image.width; x++) {
for (int planeOffset = 0;
planeOffset < image.height * image.width;
planeOffset += image.width) {
final pixelColor = plane.bytes[planeOffset + x];
// color: 0x FF FF FF FF
// A B G R
// Calculate pixel color
var newVal = shift | (pixelColor << 16) | (pixelColor << 8) | pixelColor;
img.data[planeOffset + x] = newVal;
}
}
return img;
}
Some background:
In the latter you can find a comment that links to what appears to be more efficient implementation, it's in YUV_2_RGB project: https://github.com/alexcohn/YUV_2_RGB/blob/master/lib/service/image_result_processor_service.dart
Upvotes: 3