Reputation: 73
I'm trying to create private channel script in discord.js v12 that once a member joins, it creates a private room which only the person who created can join and others can't (only with a command).
I tried to block @everyone
's CONNECT
permission but I could not manage to define it. I tried to define it via ID
, using const
while referring to settings.json
, also tried to use guild.defaultRole
, etc. but none of them worked. Can someone help me with my script?
const { VoiceState } = require('discord.js');
const SettingsJSON = require('../../Configuration/Settings.json');
const Settings = SettingsJSON.PrivHub;
module.exports = async (oldState, newState) => {
let mainChannel = oldState.guild.channels.cache.get(Settings.Room);
if (!mainChannel) return;
if (
!oldState.channelID &&
newState.channelID &&
newState.channel.parentID == mainChannel.parentID &&
newState.channelID == mainChannel.id
) {
newState.guild.channels
.create(
`${Settings.Symbol} ${newState.member.displayName} kişisinin odası`,
{
type: 'voice',
parent: mainChannel.parentID,
permissionOverwrites: [
mainChannel.permissionOverwrites.clone().set(
newState.member.id,
{
id: newState.member.id,
allow: [
'MANAGE_CHANNELS',
'STREAM',
'VIEW_CHANNEL',
'CONNECT',
'SPEAK',
'USE_VAD',
],
},
{
id: everyone /*// problem is here /*/,
deny: ['CONNECT'],
},
),
],
},
)
.then((channel) => {
if (newState.member && newState.member.voice.channelID)
newState.member.voice.setChannel(channel);
});
return;
} else if (oldState.channelID && newState.channelID) {
let oldChannel = oldState.channel;
if (
oldChannel.position > mainChannel.position &&
oldChannel.parentID == mainChannel.parentID &&
oldChannel.members.size <= 0 &&
!oldChannel.deleted
)
oldChannel.delete().catch(undefined);
if (
newState.channelID == mainChannel.id &&
newState.channel.parentID == mainChannel.parentID
) {
newState.guild.channels
.create(
`${Settings.Symbol} ${newState.member.displayName} kişisinin odası`,
{
type: 'voice',
parent: mainChannel.parentID,
permissionOverwrites: [
mainChannel.permissionOverwrites.clone().set(
newState.member.id,
{
id: newState.member.id,
allow: [
'MANAGE_CHANNELS',
'STREAM',
'VIEW_CHANNEL',
'CONNECT',
'SPEAK',
'USE_VAD',
],
},
{
id: everyone /*// problem is here //*/,
deny: ['CONNECT'],
},
),
],
},
)
.then((channel) => {
if (newState.member && newState.member.voice.channelID)
newState.member.voice.setChannel(channel);
});
}
return;
} else if (
oldState.channelID &&
oldState.channel.parentID == mainChannel.parentID &&
!newState.channelID
) {
let oldChannel = oldState.channel;
if (
oldChannel.position > mainChannel.position &&
oldChannel.members.size <= 0 &&
!oldChannel.deleted
)
oldChannel.delete().catch(undefined);
}
};
module.exports.config = {
Event: 'voiceStateUpdate',
};
Upvotes: 1
Views: 954
Reputation: 23189
You can either use roles.everyone
that returns the @everyone
role of the guild or simply use the guild's ID. Any of these will work:
{
id: oldState.guild.roles.everyone.id,
deny: ['CONNECT'],
};
Or:
{
id: oldState.guild.id,
deny: ['CONNECT'],
};
Or:
{
id: newState.guild.roles.everyone.id,
deny: ['CONNECT'],
};
Or:
{
id: newState.guild.id,
deny: ['CONNECT'],
};
Upvotes: 1
Reputation: 1589
You can find the everyone role with the RoleManager#everyone getter.
In your example, you can do:
id: oldState.guild.roles.everyone.id,
deny: ["CONNECT"]
Upvotes: 0