Reputation: 924
The code below begins to draw a rectangle from the bottom left corner. How can I change it to begin to draw from the top middle? Hopefully there is a simple setting I am missing here.
@State private var progress: Double = 0
@State private var timer = Timer.publish(every: 0.1, on: .main, in: .common).autoconnect()
var body: some View {
VStack{
HStack{
ZStack {
Rectangle()
.stroke(lineWidth: 20.0)
.opacity(0.3)
.foregroundColor(Color.gray)
.rotationEffect(Angle(degrees: 270.0))
.frame(width: 100, height:100)
Rectangle()
.trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
.stroke(style: StrokeStyle(lineWidth: 20.0, lineCap: .round, lineJoin: .round))
.foregroundColor(Color.blue)
.rotationEffect(Angle(degrees: 270.0))
.animation(.linear)
.frame(width: 100, height:100)
.onReceive(timer, perform: { _ in
if(progress < 100){
progress += 0.1/10
}
else{
progress = 0
}
})
}
}
.padding()
}
}
Upvotes: 5
Views: 1250
Reputation: 257693
You don't need to rotate it (moreover it might be not square), just create own rectangular shape with start point anywhere needed.
Demo prepared with Xcode 12.4 / iOS 14.4
struct MyRectangle: Shape {
func path(in rect: CGRect) -> Path {
Path {
$0.move(to: CGPoint(x: rect.midX, y: rect.minY))
$0.addLine(to: CGPoint(x: rect.maxX, y: rect.minY))
$0.addLine(to: CGPoint(x: rect.maxX, y: rect.maxY))
$0.addLine(to: CGPoint(x: rect.minX, y: rect.maxY))
$0.addLine(to: CGPoint(x: rect.minX, y: rect.minY))
$0.addLine(to: CGPoint(x: rect.midX, y: rect.minY))
}
}
}
struct ContentView: View {
@State private var progress: Double = 0
@State private var timer = Timer.publish(every: 0.1, on: .main, in: .common).autoconnect()
var body: some View {
VStack{
HStack{
ZStack {
MyRectangle()
.stroke(lineWidth: 20.0)
.opacity(0.3)
.foregroundColor(Color.gray)
.frame(width: 200, height:100)
MyRectangle()
.trim(from: 0.0, to: CGFloat(min(self.progress, 1.0)))
.stroke(style: StrokeStyle(lineWidth: 20.0, lineCap: .round, lineJoin: .round))
.foregroundColor(Color.blue)
.animation(.linear)
.frame(width: 200, height:100)
.onReceive(timer, perform: { _ in
if(progress < 100){
progress += 0.1/10
}
else{
progress = 0
}
})
}
}
.padding()
}
}
}
Upvotes: 8