Reputation: 1576
When I call console.log()
directly from a function, the stack (function and file) from which i called is correct in dev-tools console, as expected.
main.js
:
function main() {
// Works correctly
console.log('Hello from main()!');
}
Console:
Hello from main()! ... main.js:3
Now, when I add a second file called debug.js
and call console.log
from there, the file from where i called is debug.js
, which is correct... but I need debug()
to log as if it was called in main.js
. Somehow I need to modify the caller, stack or trace to fool console.log()
it was called from main.js
, when it actually was from deubg.js
.
debug.js
:
function debug(msg) {
console.log(msg)
}
main.js
function main() {
debug('Hello world!') // debug() in debug.js
}
The current behavior:
Hello world! ... debug.js:2
The behavior I want:
Hello world! ... main.js:3
Upvotes: 13
Views: 2471
Reputation: 6129
The originally recommended solution below no longer appears to work:
I believe the issue here is that console log is typically executed from wherever it runs. However, if you were to pass back a function that performs the console log, this might work as you'd like it to. Can you try the below code?
debug.js:
function debug(msg) {
return (function(msg) { console.log(msg) })(msg)
}
main.js:
function main() {
debug('Hello world!')
}
If that doesn't work, could you try this:
debug.js:
function debug() {
return function(msg) { console.log(msg) }
}
main.js:
function main() {
debug()('Hello world!')
}
As the above solutions no longer work, these are some viable alternatives:
2 methods:
console.trace()
One workaround to this problem is to simply console.trace()
rather than console.log()
, which will log the entire call stack along with the logged data, so debug()
would look like this:
function debug(msg) {
console.trace(msg);
}
Error().stack
Alternatively, if you only want the very first item from the call stack, you can extract the entire call stack from a new Error()
and then log that with your data, which might look something like this:
function debug(msg) {
const stackTrace = Error().stack.split('\n at ').slice(1);
console.log(msg, `\n\ntriggered by ${stackTrace.at(-1)}`);
}
In either of these cases, main.js
can simply use debug('Hello world!');
.
Upvotes: 8
Reputation: 141
What you could do is:
const log = console.log // for future use, preserve the default function
console.log = (...args) => {
console.trace(...args)
}
On Node:
console.log = (...args) => {
console.trace(...args, path.basename(__filename))
}
To get something like this:
const path = require("path");
console.log = (...args) => {
console.trace(...args, path.basename(__filename))
}
function f() {
return function g() {
console.log("test")
}
}
f()()
Upvotes: 0
Reputation: 2205
This can be done by creating Error instance new Error()
which will hold the traces in string form like below.
function debug(...args) {
const error = new Error();
console.log(...args, error.stack.replace(/.+\n.+\n/, ''))
}
Though the MDN Error stack document says it's a non standard property but seems all browser has support for that Browser compatibility
Upvotes: 1
Reputation: 31825
As the WHATWG specification says, the output of the console for every function (error, warn, log, etc...) is implementation-specific:
The printer operation is implementation-defined
As it happens, chromium based browsers display the current frame of the callstack (not the full callstack) when printing the result of a console.log
, and you won't be able to change this behavior, because this is related to the JavaScript engine (V8 for chromium based browsers), and not customizable through JavaScript code.
The only JavaScript standard that allows you to display the full callstack is console.trace
whose specification is here: https://console.spec.whatwg.org/#trace
It will display something like this for your example code:
Upvotes: 4