Reputation: 11
I'm new to GML and I've just started yesterday. I don't know why "repeat(num1)" in the "spawn_off_camera" didn't work at all and I rechecked it many times but there seems nothing wrong. Can you help me to fix it?
My error:
############################################################################################
ERROR in
action number 1
of Create Event
for object <undefined>:
DoConv :1: illegal undefined/null use
at gml_GlobalScript_spawn_off_camera (line 9) - repeat(num1){
############################################################################################
gml_GlobalScript_spawn_off_camera (line 9)
Spawn Off Camera:
var obj = argument0;
var num1 = argument1;
var xx,yy;
var paddding = 64;
repeat(num1){
xx = random_range(0,room_width);
yy = random_range(0,room_height);
while(point_in_rectangle(xx,yy,global.cameraX- paddding,global.cameraY- paddding, global.cameraX+global.cameraWidth-paddding, global.cameraY+global.camHeight- paddding)){
xx = random_range(0,room_width);
yy = random_range(0,room_height);
}
instance_create_layer(xx,yy,"Instances",obj);
}
obj_game room start:
if(room == rm_game){
spawn_off_camera(obj_asteroid,40);
if(audio_is_playing(msc_song)){
audio_stop_sound(msc_song);
}
audio_play_sound(msc_song, 2, true);
alarm[0] = 60;
}
obj_game Alarm 0:
if(room != rm_game){
exit;
}
spawn_off_camera(obj_asteroid,1);
alarm[0] = 1*room_speed;
Upvotes: 0
Views: 573
Reputation: 3192
If you are using GameMaker Studio 2.3 or newer, to use older scripts/tutorials you will need to wrap the script contents in function <name>() {<code>}
.
So spawn_off_camera
could be
function spawn_off_camera() {
var obj = argument0;
var num1 = argument1;
var xx,yy;
var paddding = 64;
repeat(num1){
xx = random_range(0,room_width);
yy = random_range(0,room_height);
while(point_in_rectangle(xx,yy,global.cameraX- paddding,global.cameraY- paddding, global.cameraX+global.cameraWidth-paddding, global.cameraY+global.camHeight- paddding)){
xx = random_range(0,room_width);
yy = random_range(0,room_height);
}
instance_create_layer(xx,yy,"Instances",obj);
}
}
Upvotes: 1