Water
Water

Reputation: 3695

OpenTK 4: Is this how to set anisotropic filtering?

In migrating to OpenTK4, I don't know if this is the correct way to set my value for anisotropic filtering.

Is it:

float value = 1.0f;  // Dummy value for example

GL.TexParameter(target, (TextureParameterName)0x84FE, value);

Is there an enum defined somewhere I can cast in its place? Instead of a hex code, that is.

Upvotes: 1

Views: 269

Answers (1)

Rabbid76
Rabbid76

Reputation: 211166

Anisotropic filtering is part of the OpenGL 4.6 standard. See OpenGL 4.6 API Core Profile Specification - 8.10 Texture Parameters.
However, the texture parameter TEXTURE_MAX_ANISOTROPY_ (0x84FE, 34046) is missing in enum TextureParameterName (namespace OpenTK.Graphics.OpenGL4).
In addition the parameter MAX_TEXTURE_MAX_ANISOTROPY (0x84FF, 34047) is missing in enum GetPName.


I have created an issue in the OpenTK GitHub repository:
Texture parameter TEXTURE_MAX_ANISOTROPY is missing #1270

The issue will be fixed in OpenTK 5. One workaround is to use enum All and cast it to the correct type:

float maxTextureMaxAnisotropy = GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy);
GL.TexParameter(target, (TextureParameterName)All.TextureMaxAnisotropy, maxTextureMaxAnisotropy);

Upvotes: 1

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