Reputation: 3695
In migrating to OpenTK4, I don't know if this is the correct way to set my value
for anisotropic filtering.
Is it:
float value = 1.0f; // Dummy value for example
GL.TexParameter(target, (TextureParameterName)0x84FE, value);
Is there an enum defined somewhere I can cast in its place? Instead of a hex code, that is.
Upvotes: 1
Views: 269
Reputation: 211166
Anisotropic filtering is part of the OpenGL 4.6 standard. See OpenGL 4.6 API Core Profile Specification - 8.10 Texture Parameters.
However, the texture parameter TEXTURE_MAX_ANISOTROPY_ (0x84FE, 34046) is missing in enum TextureParameterName
(namespace OpenTK.Graphics.OpenGL4
).
In addition the parameter MAX_TEXTURE_MAX_ANISOTROPY (0x84FF, 34047) is missing in enum GetPName
.
I have created an issue in the OpenTK GitHub repository:
Texture parameter TEXTURE_MAX_ANISOTROPY is missing #1270
The issue will be fixed in OpenTK 5. One workaround is to use enum All
and cast it to the correct type:
float maxTextureMaxAnisotropy = GL.GetFloat((GetPName)All.MaxTextureMaxAnisotropy);
GL.TexParameter(target, (TextureParameterName)All.TextureMaxAnisotropy, maxTextureMaxAnisotropy);
Upvotes: 1