Reputation: 2634
Hi Please take a look at the following mockup:
I wanted to know how I can create the constraint from above:
V2.top = C1.top + n * V1.height
Because this is not something like the default equation for constraints:
item1.attribute1 = multiplier × item2.attribute2 + constant
I know I can just use AutoResizingMask
but it will create a real mess in my code because my code is very complicated, and I also don't like AutoResizingMask
that much.
(by the way, please answer in Swift
only!)
Thank you
Upvotes: 0
Views: 51
Reputation: 77462
You can do this with a UILayoutGuide
-- from Apple's docs:
The UILayoutGuide class is designed to perform all the tasks previously performed by dummy views, but to do it in a safer, more efficient manner.
To get your desired layout, we can:
C1
C1
TopV1
Height with a "n" multiplierV2
Top to the guide's BottomHere is a complete example to demonstrate:
class GuideViewController: UIViewController {
// a label on each side so we can
// "tap to change" v1 Height and "n" multiplier
let labelN = UILabel()
let labelH = UILabel()
let containerView = UIView()
let v1 = UILabel()
let v2 = UILabel()
// a layout guide for v2's Top spacing
let layG = UILayoutGuide()
// we'll change these on taps
var n:CGFloat = 0
var v1H: CGFloat = 30
// constraints we'll want to modify when "n" or "v1H" change
var v1HeightConstraint: NSLayoutConstraint!
var layGHeightConstraint: NSLayoutConstraint!
override func viewDidLoad() {
super.viewDidLoad()
view.backgroundColor = .white
v1.text = "V1"
v2.text = "V2"
v1.textAlignment = .center
v2.textAlignment = .center
containerView.backgroundColor = .systemTeal
v1.backgroundColor = .green
v2.backgroundColor = .yellow
[containerView, v1, v2].forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
}
containerView.addSubview(v1)
containerView.addSubview(v2)
view.addSubview(containerView)
// add the layout guide to containerView
containerView.addLayoutGuide(layG)
// respect safe area
let safeG = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
// let's give the container 80-pts Top/Bottom and 120-pts on each side
containerView.topAnchor.constraint(equalTo: safeG.topAnchor, constant: 80.0),
containerView.leadingAnchor.constraint(equalTo: safeG.leadingAnchor, constant: 120.0),
containerView.trailingAnchor.constraint(equalTo: safeG.trailingAnchor, constant: -120.0),
containerView.bottomAnchor.constraint(equalTo: safeG.bottomAnchor, constant: -80.0),
// v1 Leading / Trailing / Bottom 20-pts
v1.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: 20.0),
v1.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: -20.0),
v1.bottomAnchor.constraint(equalTo: containerView.bottomAnchor, constant: -20.0),
// just use v2's intrinisic height
// v2 Leading / Trailing 20-pts
v2.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: 20.0),
v2.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: -20.0),
// layout Guide Top / Leading / Trailing
layG.topAnchor.constraint(equalTo: containerView.topAnchor, constant: 0.0),
layG.leadingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: 0.0),
layG.trailingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: 0.0),
// and constrain v2 Top to layout Guide Bottom
v2.topAnchor.constraint(equalTo: layG.bottomAnchor, constant: 0.0),
])
// layout Guide Height equals v1 Height x n
layGHeightConstraint = layG.heightAnchor.constraint(equalTo: v1.heightAnchor, multiplier: n)
layGHeightConstraint.isActive = true
// v1 Height
v1HeightConstraint = v1.heightAnchor.constraint(equalToConstant: v1H)
v1HeightConstraint.isActive = true
// "tap to change" labels
[labelN, labelH].forEach {
$0.translatesAutoresizingMaskIntoConstraints = false
$0.backgroundColor = UIColor(white: 0.9, alpha: 1.0)
$0.textAlignment = .center
$0.numberOfLines = 0
view.addSubview($0)
let t = UITapGestureRecognizer(target: self, action: #selector(tapHandler(_:)))
$0.addGestureRecognizer(t)
$0.isUserInteractionEnabled = true
}
NSLayoutConstraint.activate([
labelN.topAnchor.constraint(equalTo: containerView.topAnchor),
labelN.leadingAnchor.constraint(equalTo: safeG.leadingAnchor, constant: 8.0),
labelN.trailingAnchor.constraint(equalTo: containerView.leadingAnchor, constant: -8.0),
labelN.bottomAnchor.constraint(equalTo: containerView.bottomAnchor),
labelH.topAnchor.constraint(equalTo: containerView.topAnchor),
labelH.leadingAnchor.constraint(equalTo: containerView.trailingAnchor, constant: 8.0),
labelH.trailingAnchor.constraint(equalTo: safeG.trailingAnchor, constant: -8.0),
labelH.bottomAnchor.constraint(equalTo: containerView.bottomAnchor),
])
updateInfo()
}
@objc func tapHandler(_ gr: UITapGestureRecognizer) -> Void {
guard let v = gr.view else {
return
}
// if we tapped on the "cylcle N" label
if v == labelN {
n += 1
if n == 6 {
n = 0
}
// can't change multiplier directly, so
// de-Activate / set it / Activate
layGHeightConstraint.isActive = false
layGHeightConstraint = layG.heightAnchor.constraint(equalTo: v1.heightAnchor, multiplier: n)
layGHeightConstraint.isActive = true
}
// if we tapped on the "cylcle v1H" label
if v == labelH {
v1H += 5
if v1H > 50 {
v1H = 30
}
v1HeightConstraint.constant = v1H
}
updateInfo()
}
func updateInfo() -> Void {
var s: String = ""
s = "Tap to cycle \"n\" from Zero to 5\n\nn = \(n)"
labelN.text = s
s = "Tap to cycle \"v1H\" from 30 to 50\n\nv1H = \(v1H)"
labelH.text = s
}
}
When you run it, it will look like this:
Each time you tap the left side, it will cycle the n
multiplier variable from Zero to 5, and update the constraints.
Each time you tap the right side, it will cycle the v1H
height variable from 30 to 50, and update the constraints.
Upvotes: 1
Reputation: 4333
It can be solved by using a helper view.
A helper view is in this case just a UIView
used for sizing purpose, without visible content of its own. Either set its alpha = 0 or hidden = true.
You also need to set the width and leading for the helper view, but their values are not important.
Upvotes: 1