Reputation: 618
Is it possible to change the border radius of a bounding box of a selected item? I have read through the documentation of the possible attributes that can be attributed to an object and haven't found anything that specifies the changing of the border radius of an object's bounding box. Is there perhaps an solution through CSS this can be done?
Upvotes: 1
Views: 2075
Reputation: 2862
Here's a drop-in replacement for the fabric.Object.prototype.drawBorders
method that handles the drawing of selection borders. I've extended it to use the property selectionRadius
to determine the amount of border radius to use in the selection box.
var canvas = new fabric.Canvas("canvas");
canvas.add(new fabric.Rect({
width: 150,
height: 100,
left: 25,
top: 25,
fill: 'lightgreen',
strokeWidth: 0,
padding: 20,
selectionRadius: 20,
borderColor: 'red'
}));
fabric.Object.prototype.drawBorders = function(ctx, styleOverride) {
styleOverride = styleOverride || {};
var wh = this._calculateCurrentDimensions(),
strokeWidth = this.borderScaleFactor,
width = wh.x + strokeWidth,
height = wh.y + strokeWidth,
hasControls = typeof styleOverride.hasControls !== 'undefined' ?
styleOverride.hasControls : this.hasControls,
shouldStroke = false;
ctx.save();
ctx.strokeStyle = styleOverride.borderColor || this.borderColor;
this._setLineDash(ctx, styleOverride.borderDashArray || this.borderDashArray, null);
//start custom draw method with rounded corners
var rx = this.selectionRadius ? Math.min(this.selectionRadius, width / 2) : 0,
ry = this.selectionRadius ? Math.min(this.selectionRadius, height / 2) : 0,
w = width,
h = height,
x = -width / 2,
y = -height / 2,
isRounded = rx !== 0 || ry !== 0,
/* "magic number" for bezier approximations of arcs */
k = 1 - 0.5522847498;
ctx.beginPath();
ctx.moveTo(x + rx, y);
ctx.lineTo(x + w - rx, y);
isRounded && ctx.bezierCurveTo(x + w - k * rx, y, x + w, y + k * ry, x + w, y + ry);
ctx.lineTo(x + w, y + h - ry);
isRounded && ctx.bezierCurveTo(x + w, y + h - k * ry, x + w - k * rx, y + h, x + w - rx, y + h);
ctx.lineTo(x + rx, y + h);
isRounded && ctx.bezierCurveTo(x + k * rx, y + h, x, y + h - k * ry, x, y + h - ry);
ctx.lineTo(x, y + ry);
isRounded && ctx.bezierCurveTo(x, y + k * ry, x + k * rx, y, x + rx, y);
ctx.closePath();
ctx.stroke();
//end custom draw method with rounded corners
if (hasControls) {
ctx.beginPath();
this.forEachControl(function(control, key, fabricObject) {
// in this moment, the ctx is centered on the object.
// width and height of the above function are the size of the bbox.
if (control.withConnection && control.getVisibility(fabricObject, key)) {
// reset movement for each control
shouldStroke = true;
ctx.moveTo(control.x * width, control.y * height);
ctx.lineTo(
control.x * width + control.offsetX,
control.y * height + control.offsetY
);
}
});
if (shouldStroke) {
ctx.stroke();
}
}
ctx.restore();
return this;
};
<script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/4.4.0/fabric.min.js"></script>
<canvas id="canvas" height="300" width="400"></canvas>
Upvotes: 2