Reputation: 3075
I am creating a pop up menu item in win32 . I was able to create a popup menu item and then I added few icons to it. This is how its looking
sameple code
HMENU Controls = CreatePopupMenu();
InsertMenu(Controls, 0 , MF_STRING, 1, L"FirstMenu00");;
static HBITMAP bmpSource = NULL;
bmpSource = (HBITMAP)LoadImage(NULL, L"C:\\Users\\mac\\bit.bmp", IMAGE_BITMAP, 0, 0, LR_LOADFROMFILE);
MENUITEMINFO mii{};
mii.cbSize = sizeof(mii);
mii.fMask = MIIM_ID | MIIM_BITMAP | MIIM_DATA;
mii.wID = 1;
mii.hbmpItem = bmpSource;// &paHbm[i];
bool st = InsertMenuItem(Controls, 10, TRUE, &mii);
std::string errSTr = GetLastErrorAsString();
TrackPopupMenuEx(Controls, TPM_LEFTALIGN | TPM_BOTTOMALIGN | TPM_LEFTBUTTON | TPM_HORPOSANIMATION, xPos, yPos, hwnd, NULL);
I am trying to arrange the menu icons in the following fashion Ie I am trying to create a pattern where first row has 2 icons and the next row has 3 icons .
How can I achieve the same ?
Upvotes: 0
Views: 147
Reputation: 2130
You can use MF_MENUBREAK or MF_MENUBARBREAK flag in AppendMenu function to create a multi-column menu item. It seems that each raw has the same columns.
Here is a sample you can refer to:\
HMENU hmenuPopup = CreatePopupMenu();
// Add the bitmap menu items to the menu.
bool st = AppendMenu(hmenuPopup, MF_BITMAP, uID, (LPCWSTR)paHbm);
if (!st)
{
ErrorExit(L"AddBitmapMenu");
}
st = AppendMenu(hmenuPopup, MF_BITMAP | MF_MENUBARBREAK, uID + 1, (LPCWSTR)LoadBitmap(g_hInstance, MAKEINTRESOURCE(IDB_BITMAP2)));
if (!st)
{
ErrorExit(L"AddBitmapMenu");
}
More reference: Menu Item Separators and Line Breaks, Displaying menu items in multiple columns
Upvotes: 1