Reputation: 61984
After using a .character changefaction xxx
or .character changerace xxx
on the character xxx
I cannot customise and save the character because it fails with:
Could not change faction for character
Upvotes: 2
Views: 1112
Reputation: 61984
TLDR: here's the solution:
And here's how I found the solution.
This action is handled by the following method:
void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
inside the CharacterHandler.cpp file.
So here's everything that could go wrong:
// if player is in a guild
if (playerData->guildId && !sWorld->getBoolConfig(CONFIG_ALLOW_TWO_SIDE_INTERACTION_GUILD))
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_CHARACTER_IN_GUILD;
SendPacket(&data);
return;
}
// is arena team captain
if (sArenaTeamMgr->GetArenaTeamByCaptain(guid))
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_CHARACTER_ARENA_LEADER;
SendPacket(&data);
return;
}
// check mailbox
if (playerData->mailCount)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_CHARACTER_DELETE_MAIL;
SendPacket(&data);
return;
}
// check auctions, current packet is processed single-threaded way, so not a problem
bool has_auctions = false;
for (uint8 i = 0; i < 2; ++i) // check both neutral and faction-specific AH
{
AuctionHouseObject* auctionHouse = sAuctionMgr->GetAuctionsMap(i == 0 ? 0 : (((1 << (playerData->race - 1))&RACEMASK_ALLIANCE) ? 12 : 29));
AuctionHouseObject::AuctionEntryMap::const_iterator itr = auctionHouse->GetAuctionsBegin();
AuctionHouseObject::AuctionEntryMap::const_iterator _end = auctionHouse->GetAuctionsEnd();
for (; itr != _end; ++itr)
{
AuctionEntry* Aentry = itr->second;
if (Aentry && (Aentry->owner == guid || Aentry->bidder == guid))
{
has_auctions = true;
break;
}
}
if (has_auctions)
break;
}
if (has_auctions)
{
WorldPacket data(SMSG_CHAR_FACTION_CHANGE, 1);
data << (uint8)CHAR_CREATE_ERROR;
SendPacket(&data);
return;
}
}
Upvotes: 2