Reputation: 17
I want to update values in my class MainHero
using button in .kv and based on attribute nick
in my class I need to update label in .kv.
I need to handle this automatically, because many other attributes will be generated automatically so labels need to be updated.
Here is part of my code:
from kivy.app import App
from kivy.uix.screenmanager import ScreenManager, Screen
from kivy.properties import *
from kivy.lang import Builder
from kivy.clock import Clock
class MainHero():
def __init__(self):
self.nick = "Player"
class FightScreen(Screen):
def __init__(self, **kwargs):
super(FightScreen, self).__init__(**kwargs)
self.af_init = Clock.create_trigger(self._init)
self.af_init()
def _init(self, dt):
self.app = App.get_running_app()
def rename(self):
self.app.main_hero.nick = "Renamed"
class ScreenManagement(ScreenManager):
pass
class Design(App):
def __init__(self, **kwargs):
super(Design, self).__init__(**kwargs)
self.main_hero = MainHero() # Tried main_hero = MainHero() too
self.val = StringProperty(self.main_hero.nick) # string
# Construct app
def build(self):
# design constructor
kv = Builder.load_file('AppDesign.kv')
return kv
if __name__ == "__main__":
Design().run()
# Using kv 2.0
ScreenManagement:
id: screen_manager
FightScreen:
name: 'FightScreen'
manager: screen_manager
id: fight_screen
<FightScreen>
FloatLayout:
Label:
text: app.val
size_hint: .2, .2
pos_hint: {'center_x': .5, 'center_y': .35}
Button:
size_hint: .2, .2
pos_hint: {'center_x': .5, 'center_y': .5}
on_press:
root.rename()
It is probably possible through properties/EventDispetcher. Reference app.val in many cases I tried is something like <StringProperty name=>. I tried using (maybe wrong)
class Aaa(EventDispetcher)
;apply_property(**kwargs)
I want to do that withObjectProperty
too, it's different I think and I have no idea how to do it.
Edit:
def rename(self):
self.app.main_hero.nick = "Renamed"
self.app.main_hero.num += 1
self.app.val = self.app.main_hero # not working need replace
# probably something here (replacement)
class MainHero():
def __init__(self):
self.nick = "Player"
self.num = 1
.
.
.
class Design(App):
val = ObjectProperty()
def __init__(self, **kwargs):
super(Design, self).__init__(**kwargs)
self.main_hero = MainHero() # Tried main_hero = MainHero() too
self.val = self.main_hero # object
.
.
.
Label:
text: app.val.nick
size_hint: .2, .2
pos_hint: {'center_x': .5, 'center_y': .35}
Label:
text: str(app.val.num)
size_hint: .2, .2
pos_hint: {'center_x': .7, 'center_y': .7}
Upvotes: 0
Views: 654
Reputation: 39117
The StringProperty
must be defined outside of a class method, like this:
class Design(App):
val = StringProperty() # defines the val property
def __init__(self, **kwargs):
super(Design, self).__init__(**kwargs)
self.main_hero = MainHero() # Tried main_hero = MainHero() too
self.val = self.main_hero.nick # set value of the property
Then, in your rename()
method, you can just change the value of app.val
def rename(self):
self.app.main_hero.nick = "Renamed"
self.app.val = self.app.main_hero.nick
If you want to use the values in the MainHero
class directly in kv
, they must be Properties
. But to make those attributes into Properties
, the MainHero
class must be a Widget
or at least an EventDispatcher
, like this:
class MainHero(EventDispatcher):
nick = StringProperty()
num = NumericProperty()
def __init__(self):
self.nick = "Player"
self.num = 1
Upvotes: 1
Reputation: 192
You need to specify an ID for the label in the kv file and refer the action by which you want to change the text to a callback function, then change the text of the label in this way.
kv:
MDLabel:
id: number
text: "1"
halign: "center"
pos_hint: {"center_x": .5, "center_y": .5}
py:
class Screen2(Screen, n):
def set_number(self):
self.ids.number.text = f"{n}"
Upvotes: 0