Reputation: 47
I started literally a couple of days ago, and I need help :( I want to create a program to translate a phrase to something else
Ex:
Program
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"Phrase to translate"
(Here the person writes the sentence)
A button to activate the command
(And here the translated phrase appears)
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Or something like that
I already have the code to change the words, and I am creating the interface, and I have already learned to create windows but I still don't know how to paste my translation :(
This is what I have
frase=input("Escribe la frase: ")
entrada="abcdefghilmnopqrstuvxyz"
salida="mnopqrstuvxyzabcdefghil"
letras=frase.maketrans(entrada,salida)
print(frase.translate(letras))
import tkinter as tk
ventana=tk.Tk()
ventana.title("traductor")
ventana.geometry('200x300')
ventana.configure(background='white')
frase=tk.Entry(ventana)
frase.pack(fill=tk.X,padx=5,pady=5,ipadx=5,ipady=5)
root = tk.Button(ventana,text="Traducir:",bg="black",fg="white")
root.pack(padx=20,pady=10)
How can I "combine" these two codes (?
Upvotes: 0
Views: 121
Reputation:
Please try this piece of code.
import tkinter as tk
def translate():
#==== Forget the position of the widgets in the window
for widget in ventana.winfo_children():
widget.pack_forget()
#=== Again place the entry box and the button
frase.pack(fill=tk.X,padx=5,pady=5,ipadx=5,ipady=5)
root.pack(padx=20,pady=10)
#==== Provide the text entered in the entry field
entrada="abcdefghilmnopqrstuvxyz"
salida="mnopqrstuvxyzabcdefghil"
letras=org_phrase.get().maketrans(entrada,salida)
#===print the translation (optional)
print(org_phrase.get().translate(letras))
#=== set it as label to display it
tk.Label(ventana,bg="white",text=org_phrase.get().translate(letras)).pack()
ventana=tk.Tk()
ventana.title("traductor")
ventana.geometry('200x300')
ventana.configure(background='white')
#=== Using stringvar to get the value
org_phrase=tk.StringVar()
#trans_phrase=tk.StringVar()
frase=tk.Entry(ventana,textvariable=org_phrase)
frase.pack(fill=tk.X,padx=5,pady=5,ipadx=5,ipady=5)
root =tk.Button(ventana,text="Traducir:",bg="black",fg="white",command=translate)
root.pack(padx=20,pady=10)
root.mainloop()
Upvotes: 0
Reputation: 176
What you need to do is create a tk widget called label:
label = tk.Label(ventana, width=20)
label.pack()
Then you can simply make a function called translate and configure the text of the label however you want
def translate(phrase):
label.config(text=phrase)
lastly you should bind the function translate
to the button so that when you press it the magic happens:)
Like this:
root = tk.Button(ventana,text="Traducir:",bg="black",fg="white", command=lambda: translate(phrase=frase.get()))
import tkinter as tk
ventana=tk.Tk()
ventana.title("traductor")
ventana.geometry('200x300')
ventana.configure(background='white')
frase=tk.Entry(ventana)
frase.pack(fill=tk.X,padx=5,pady=5,ipadx=5,ipady=5)
label = tk.Label(ventana, width=20)
label.pack()
dic = {'Hello':'Bonjour'}
def translate(phrase):
if phrase in dic.keys():
text = dic[phrase]
else:
text='Cannot translate text'
label.config(text=text)
root = tk.Button(ventana,text="Traducir:",bg="black",fg="white", command=lambda: translate(phrase=frase.get()))
root.pack(padx=20,pady=10)
ventana.mainloop()
For the translation part the best you can do is create a dictionary
. This way when someone enters a specific word in your EntryBox the program will be able to translate it:
You can do so like this:
dic = {'Good Morning':'Bonjour', 'Yes':'Oui'}
def translate(phrase):
if phrase in dic.keys():
text = dic[phrase]
else:
text='Cannot translate text'
label.config(text=text)
Last but not least, it's usually good to add a mainloop()
call in the end of your program so as for the events happening in your app to be handled correctly. In your case you should add ventana.mainloop()
Upvotes: 1