Reputation: 117
I cannot center three js object into DIV
import * as THREE from 'https://cdn.skypack.dev/pin/[email protected]/mode=imports,min/optimized/three.js';
const container = document.getElementById("canvas");
// const selected = document.querySelector("#canvas");
// document.body.appendChild(container);
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
const renderer = new THREE.WebGLRenderer({ antialias: true });
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( container.offsetWidth, container.offsetWidth );
// renderer.setSize( item.clientWidth, item.clientHeight );
container.appendChild( renderer.domElement );
const geometry = new THREE.BoxGeometry();
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
camera.position.z = 5;
const animate = function () {
requestAnimationFrame( animate );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render( scene, camera );
};
animate();
And that's how the problem looks:
Object just going outside the DIV:
I dont know why it happens. I'm trying to fix this a couple of days and try a lot of ways and it still does not work. Probably I don't understand something and need your help...
Upvotes: 1
Views: 356
Reputation: 117
I guess i solved the problem. I just delete padding of the #canvas in css and its now work as expected.
Upvotes: 1