Reputation: 2113
I've been trying to look into using the OpenSL ES library that is available for doing native audio with android 2.3, but it appears that the header files and the 600 page pdf of the spec are the only available documentation.
Where should I be looking for examples, tutorials, or a brief overview of the capabilities?
Upvotes: 40
Views: 36386
Reputation: 2488
After a quite searching the more valuable information I've found:
Upvotes: 12
Reputation: 12737
There's an example app that comes with the NDK called NativeAudio. It has examples of nearly anything you would ever want to implement: effects, streaming, synthesis, etc. If you look at its code, you'll get a good head start.
Upvotes: 21
Reputation: 1639
One of Victor Lazzarini's audio programming blog on android section is really a good start. http://audioprograming.wordpress.com/category/android/
And there is a direct downloadable example code from bitbucket git repository for this blog, that's the most welcome part.
The build and run is quite simple. For me, I need these steps for build and run this example:
Install SWIG: swig-3.0.2 . Install it by 3 steps:
$ configure $ make $ sudo make install.
$ android update project --name opensl-es-audiotest --target 1 --path ./
Then, you can install it to your device and test it:
$ adb install bin/opensl-es-audiotest-debug.apk
Upvotes: 1
Reputation: 79
For those of you wanting just to play single soundfiles or record a short snapshot (in a single buffer), the NDK project will be enough. I had a look at the "Android NDK Beginner's Guide" and it really does not explain too much more than the sample NDK project.
But really, for these applications, you are probably better off with one of the Java APIs. Using OpenSL ES for them is a bit of an overkill IMHO. There will be much more code to write and no real gain.
The advantage of OpenSL is for those interested in lower latencies (when these become available) for audio synthesis and processing, and for this, you will probably want to stream audio, rather than play/record single buffers. The book chapter and the NDK example will not teach you about that. The blogposts in the audio programming blog are more informative for these purposes.
Upvotes: 7
Reputation: 1281
You could also check victor lazzarini's audio programming blog, it has an android section: http://audioprograming.wordpress.com/category/android/
There you will find working examples, they were extremely useful to me to get started with openSL and can be used as a base to develop audio applications with ndk.
And also, don't overlook the specifications document, it's not so long after all, the first part is no more than fifty pages and gives you the needed perspective to understand how everything works, the rest is for reference use. Be careful that some things in android openSL implementation differ from the specifications: see in your-ndk-directory/docs/opensles/index.html for more informations about this.
Upvotes: 16