Reputation: 2153
I am trying to implement a simple "tap to toggle the visibility of the UI" in SwiftUI with fade in/out animation. The following code animates the fade-in effect of the Text element as I expected, but it immediately hides the Text element when isVisible become false.
I'd like to understand why this code does not work, and how to fix it in the most natural way.
import SwiftUI
struct ContentView: View {
@State var isVisible = true
var body: some View {
ZStack {
Rectangle()
.foregroundColor(.blue)
.gesture(TapGesture(count: 1).onEnded {
withAnimation(.easeInOut(duration: 1.0)) {
isVisible.toggle()
}
})
if isVisible {
Text("Tap me!")
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
I'm using Xcode 12.5 on Big Sur, and my iPhone is running iOS 14.5.1.
Upvotes: 3
Views: 9470
Reputation: 2153
Thanks to Erik Philips, here is the answer.
import SwiftUI
struct ContentView: View {
@State var isVisible = true
var body: some View {
ZStack {
Rectangle()
.zIndex(1)
.foregroundColor(.blue)
.gesture(TapGesture(count: 1).onEnded {
withAnimation(.easeInOut(duration: 1.0)) {
isVisible.toggle()
}
})
if isVisible {
Text("Tap me!")
.zIndex(2)
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Upvotes: 6