Reputation: 125
I have this type of constructor of Child
. Function play has to decrement hunger and increment fun after every second for the time, that is put as a parameter. If either the fun is 10 or the hunger is 1, it has to stop.
Function need
has to return CURRENT fun and hunger. I have a problem how to do it if I want to wait for play()
if there is any pending, like in my code. Could you help?
Parameter in play
determines how many seconds the child plays - so e.g. if there is 3, the fun will increase +3
function Person(firstName, lastName, age, type, hunger) {
this.firstName = firstName;
this.lastName = lastName;
this.age = age;
this.type = type;
this.hunger = hunger;
}
function Child(firstName, lastName, age, type, hunger) {
Person.call(this, firstName, lastName, age, type, hunger)
this.fun = 5
}
Child.prototype = Object.create(Person.prototype)
Child.prototype.constructor = Child
Child.prototype.play = async function (sec) {
const interval = setInterval(() => {
if (this.fun >= 10 || this.hunger <= 1) {
clearInterval(interval)
} else {
this.fun += 1
this.hunger -= 1
}
}, 1000)
setTimeout(() => clearInterval(interval), sec * 1000)
}
Child.prototype.need = async function () {
await this.play()
return "Fun: " + this.fun + " , hunger: " + this.hunger
}
const child1 = new Child("child1", "childdddd", 3, 'boy', 4)
child1.play(3)
console.log(child1.need())
Upvotes: 1
Views: 64
Reputation: 31815
Your code works perfectly, but the async
functions return a Promise
, so you have to either:
then
await
itfunction Person(firstName, lastName, age, type, hunger) {
this.firstName = firstName;
this.lastName = lastName;
this.age = age;
this.type = type;
this.hunger = hunger;
}
function Child(firstName, lastName, age, type, hunger) {
Person.call(this, firstName, lastName, age, type, hunger)
this.fun = 5
}
Child.prototype = Object.create(Person.prototype)
Child.prototype.constructor = Child
Child.prototype.play = function (sec) {
this.result = new Promise(resolve => {
const interval = setInterval(() => {
if (this.fun >= 10 || this.hunger <= 1) {
end();
} else {
this.fun += 1
this.hunger -= 1
}
}, 1000)
setTimeout(end, sec * 1000)
function end() {
clearInterval(interval)
resolve()
}
})
}
Child.prototype.need = async function () {
await this.result;
return "Fun: " + this.fun + " , hunger: " + this.hunger
}
const child1 = new Child("child1", "childdddd", 3, 'boy', 4)
child1.play(3)
child1.need().then(console.log);
Upvotes: 2