Reputation: 11
In the paint component.graphics g I was creating pipes for my flappy bird game but I don't know how to approach making multiple pipes that are randomized. I've made the first one randomize but I don't know how to make more and have those new ones be randomized. Does anyone know any ways I can do this?
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
import java.awt.image.*;
public class FlappyPanel extends JPanel
{
private static final int FRAME = 1000;
private static final Color BACKGROUND = new Color(135, 206, 235);
private static final Color GREEN = new Color(0, 255, 0);
private BufferedImage myImage;
private Graphics myBuffer;
private Polkadot pd;
private Timer t;
int top = (int)(Math.random()*1000/2);
int bot = (int)(Math.random()*1000/2);
int x = 1000;
int w = 20;
int speed = 1;
public FlappyPanel()
{
myImage = new BufferedImage(400, 400, 1);
myBuffer = this.myImage.getGraphics();
pd = new Polkadot(200, 200, 25, Color.black);
pd.jump(400, 400);
pd.setX(75);
pd.setY(200);
setFocusable(true);
t = new Timer(10, new Listener());
t.start();
addKeyListener(new Key());
setFocusable(true);
}
public void paintComponent(Graphics g)
{
g.drawImage(myImage, 0, 0, getWidth(), getHeight(), null);
g.setColor(GREEN);
g.drawRect(x, 0, w, top);
g.drawRect(x, 1000-bot, w, bot);
g.fillRect(x, 0, w, top);
g.fillRect(x, 1000-bot, w, bot);
}
private class Listener implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
x -= speed;
myBuffer.setColor(BACKGROUND);
myBuffer.fillRect(0, 0, FRAME, FRAME);
if(pd.getY()+1 <= 400)
{
pd.setY(pd.getY()+1);
}
pd.draw(myBuffer);
repaint();
}
}
private class Key extends KeyAdapter
{
public void keyPressed(KeyEvent e)
{
if(e.getKeyCode() == KeyEvent.VK_UP)//bumper2 goes up 30 pixels when UP arrow key is pressed
{
if(pd.getY()-1 >= 0){
pd.setY(pd.getY()-50);//stops pd from getting out of frame
}
}
}
}
}
Upvotes: 1
Views: 202