Reputation: 1
I have a strange problem when using the above mentioned method:
gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR_MIPMAP_LINEAR);
While this works great on the Android emulator I get an Open GL error on the actual device (samsung galaxy). The error is GL_INVALID_VALUE
(Code 0x501
).
Why is that?
Upvotes: 0
Views: 822
Reputation: 52164
GL_TEXTURE_MAG_FILTER
doesn't take anything other than GL_NEAREST
or GL_LINEAR
Upvotes: 3