Reputation: 1949
There is this question to discover existing types:
However I've just developed tooltips (balloons) I've assigned to some buttons and would like to be able to recall all of them as a unique type. Also down the road I'd like to hand-craft canvas objects which will operate like pseudo buttons with <enter>
, <leave>
, <active>
, <press>
and <release>
events. How might I declare a new object type for them?
Upvotes: 0
Views: 297
Reputation: 15098
If I understand your question correctly you want to check if an instance created is a instance of the custom class, it can be directly done using isinstance
:
class CustomTooltip():
pass
cwidget = CustomTooltip()
btn = tk.Button(root)
print(isinstance(cwidget, CustomTooltip)) # True
print(isinstance(b, CustomTooltip)) # False
print(type(cwidget) == CustomTooltip) # Not recommended
It is recommended to use isinstance
rather than type
, from the docs:
The
isinstance()
built-in function is recommended for testing the type of an object, because it takes subclasses into account.
I did not quite get your 2nd question, also it is better to keep a single question focused around one main question rather than asking more than one question.
Upvotes: 1
Reputation: 7006
Object Oriented Programming is probably the solution.
If I want to create a "new type" of tkinter button I can sub-class it.
class MySpecialButton(tkinter.Button):
pass
This doesn't do anything special at the moment but will give it a unique type (If it have understood your interpretation correctly)
The following example from another one of my answers, creates a special button with custom behaviour for hovering over the button
class HoverButton(tk.Button):
def __init__(self, master, **kw):
tk.Button.__init__(self,master=master,**kw)
self.defaultBackground = self["background"]
self.bind("<Enter>", self.on_enter)
self.bind("<Leave>", self.on_leave)
def on_enter(self, e):
self['background'] = self['activebackground']
def on_leave(self, e):
self['background'] = self.defaultBackground
With regard to canvas object, You can obviously create classes for these too which can contain methods for moving/resizing the object. As to how to create custom events for these, you can use tag_bind(item, event=None, callback=None, add=None)
to bind a call back to a canvas object. A quick example below
import tkinter as tk
class CanvasShape:
def __init__(self, canvas, callback = None):
self.canvas = canvas
self.id = canvas.create_oval(10,10,50,50,fill='blue')
self.canvas.tag_bind(self.id,'<Button-1>',callback)
def clicked(e):
print("You clicked on a shape")
root = tk.Tk()
c = tk.Canvas(root,width=200,height=200)
c.grid()
shape = CanvasShape(c,callback=clicked)
root.mainloop()
This will create a circle that when you click on it will fire an event that is received by the clicked
function.
Upvotes: 1