Reputation: 45
How to inherit a new class player
from class actor
and make method actor:new(x, y, s)
called in method player:new(x, y, s)
with the same parameters. I need to make player:new
the same but with additional parameters so the player
can have more properties than actor
.
Is there a way to do this not only in new
method, but in other methods, like player:move(x, y)
will call actor:move(x, y)
or self:move(x, y)
but with additional code?
I use this pattern to make classes in modules:
local actor = {}
function actor:new(x, y, s)
self.__index = self
return setmetatable({
posx = x,
posy = y,
sprite = s
}, self)
end
-- methods
return actor
Upvotes: 2
Views: 682
Reputation: 28994
A good way to do this is to have a separate function that initializes your instance. Then you can simply call the base classes initialization within the inherited class.
Like in this example: http://lua-users.org/wiki/ObjectOrientationTutorial
function CreateClass(...)
-- "cls" is the new class
local cls, bases = {}, {...}
-- copy base class contents into the new class
for i, base in ipairs(bases) do
for k, v in pairs(base) do
cls[k] = v
end
end
-- set the class's __index, and start filling an "is_a" table that contains this class and all of its bases
-- so you can do an "instance of" check using my_instance.is_a[MyClass]
cls.__index, cls.is_a = cls, {[cls] = true}
for i, base in ipairs(bases) do
for c in pairs(base.is_a) do
cls.is_a[c] = true
end
cls.is_a[base] = true
end
-- the class's __call metamethod
setmetatable(cls, {__call = function (c, ...)
local instance = setmetatable({}, c)
-- run the init method if it's there
local init = instance._init
if init then init(instance, ...) end
return instance
end})
-- return the new class table, that's ready to fill with methods
return cls
end
You would simply do:
actor = CreateClass()
function actor:_init(x,y,s)
self.posx = x
self.posy = y
self.sprite = s
end
player = CreateClass(actor)
function player:_init(x,y,s,name)
actor.init(self, x,y,s)
self.name = name or "John Doe"
end
Upvotes: 2