Reputation: 13
i coded this.
#include <iostream>
#include "SDL.h"
int main(int argc , char** args)
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* win = SDL_CreateWindow("my window", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
if (!win)
{
std :: cout << "Failed to create a window! Error: " << SDL_GetError() << "\n";
}
SDL_Surface* winSurface = SDL_GetWindowSurface(win);
SDL_UpdateWindowSurface(win);
SDL_FillRect(winSurface, NULL, SDL_MapRGB(winSurface->format, 255, 90, 120));
SDL_DestroyWindow(win);
win = NULL;
winSurface = NULL;
return 0;
}
when i compile it, it opens the window, and it immediately closes. But the console doesn't. Here is a screenshot of my console(maybe it could help solving the problem?)
Would there be any solution to get the Window to not close?
Upvotes: 1
Views: 496
Reputation: 52084
Would there be any solution to get the Window to not close?
Start up an event-handling loop and handle some events:
// g++ main.cpp `pkg-config --cflags --libs sdl2`
#include <SDL.h>
#include <iostream>
int main( int argc, char** argv )
{
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window* win = SDL_CreateWindow("my window", 100, 100, 640, 480, SDL_WINDOW_SHOWN);
if (!win)
{
std :: cout << "Failed to create a window! Error: " << SDL_GetError() << "\n";
}
SDL_Surface* winSurface = SDL_GetWindowSurface(win);
bool running = true;
while( running )
{
SDL_Event ev;
while( SDL_PollEvent( &ev ) )
{
if( ( SDL_QUIT == ev.type ) ||
( SDL_KEYDOWN == ev.type && SDL_SCANCODE_ESCAPE == ev.key.keysym.scancode ) )
{
running = false;
break;
}
}
SDL_FillRect(winSurface, NULL, SDL_MapRGB(winSurface->format, 255, 90, 120));
SDL_UpdateWindowSurface(win);
}
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}
Upvotes: 2