Reputation: 42710
I implement a simple drag and drop sample.
import UIKit
class ViewController: UIViewController, UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout {
private var collectionView: UICollectionView?
var colors: [UIColor] = [
.link,
.systemGreen,
.systemBlue,
.red,
.systemOrange,
.black,
.systemPurple,
.systemYellow,
.systemPink,
.link,
.systemGreen,
.systemBlue,
.red,
.systemOrange,
.black,
.systemPurple,
.systemYellow,
.systemPink
]
override func viewDidLoad() {
super.viewDidLoad()
let layout = UICollectionViewFlowLayout()
layout.scrollDirection = .vertical
layout.itemSize = CGSize(width: view.frame.size.width/3.2, height: view.frame.size.width/3.2)
layout.sectionInset = UIEdgeInsets(top: 0, left: 0, bottom: 0, right: 0)
collectionView = UICollectionView(frame: .zero, collectionViewLayout: layout)
//collectionView?.register(UICollectionViewCell.self, forCellWithReuseIdentifier: "cell")
let customCollectionViewCellNib = CustomCollectionViewCell.getUINib()
collectionView?.register(customCollectionViewCellNib, forCellWithReuseIdentifier: "cell")
collectionView?.delegate = self
collectionView?.dataSource = self
collectionView?.backgroundColor = .white
view.addSubview(collectionView!)
let gesture = UILongPressGestureRecognizer(target: self, action: #selector(handleLongPressGesture))
collectionView?.addGestureRecognizer(gesture)
}
@objc func handleLongPressGesture(_ gesture: UILongPressGestureRecognizer) {
guard let collectionView = collectionView else {
return
}
switch gesture.state {
case .began:
guard let targetIndexPath = collectionView.indexPathForItem(at: gesture.location(in: self.collectionView)) else {
return
}
collectionView.beginInteractiveMovementForItem(at: targetIndexPath)
case .changed:
collectionView.updateInteractiveMovementTargetPosition(gesture.location(in: collectionView))
case .ended:
collectionView.endInteractiveMovement()
default:
collectionView.cancelInteractiveMovement()
}
}
override func viewDidLayoutSubviews() {
super.viewDidLayoutSubviews()
collectionView?.frame = view.bounds
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return colors.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath)
cell.backgroundColor = colors[indexPath.row]
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
return CGSize(width: view.frame.size.width/3.2, height: view.frame.size.width/3.2)
}
func collectionView(_ collectionView: UICollectionView, canMoveItemAt indexPath: IndexPath) -> Bool {
return true
}
func collectionView(_ collectionView: UICollectionView, moveItemAt sourceIndexPath: IndexPath, to destinationIndexPath: IndexPath) {
let item = colors.remove(at: sourceIndexPath.row)
colors.insert(item, at: destinationIndexPath.row)
}
}
However, I notice that, if my UICollectionViewCell
is created with XIB, it will randomly exhibit flickering behaviour, during drag and drop.
The CustomCollectionViewCell
is a pretty straightforward code.
import UIKit
extension UIView {
static func instanceFromNib() -> Self {
return getUINib().instantiate(withOwner: self, options: nil)[0] as! Self
}
static func getUINib() -> UINib {
return UINib(nibName: String(describing: self), bundle: nil)
}
}
class CustomCollectionViewCell: UICollectionViewCell {
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
}
By using the following code
let customCollectionViewCellNib = CustomCollectionViewCell.getUINib()
collectionView?.register(customCollectionViewCellNib, forCellWithReuseIdentifier: "cell")
It will have the following random flickering behaviour - https://youtu.be/CbcUAHlRJKI
However, if the following code is used instead
collectionView?.register(UICollectionViewCell.self, forCellWithReuseIdentifier: "cell")
Things work fine. There are no flickering behaviour - https://youtu.be/QkV2HlIrXK8
May I know why it is so? How can I avoid the flickering behaviour, when my custom UICollectionView
is created from XIB?
Please note that, the flickering behaviour doesn't happen all the time. It happens randomly. It is easier to reproduce the problem using real iPhone device, than simulator.
Here's the complete sample code - https://github.com/yccheok/xib-view-cell-cause-flickering
Upvotes: 3
Views: 1076
Reputation: 10102
While we are rearranging cells in UICollectionView
(gesture is active), it handles all of the cell movements for us (without having us to worry about changing dataSource
while the rearrange is in flight).
At the end of this rearrange gesture, UICollectionView
rightfully expects that we will reflect the change in our dataSource
as well which you are doing correctly here.
func collectionView(_ collectionView: UICollectionView, moveItemAt sourceIndexPath: IndexPath, to destinationIndexPath: IndexPath) {
let item = colors.remove(at: sourceIndexPath.row)
colors.insert(item, at: destinationIndexPath.row)
}
Since UICollectionView
expects a dataSource
update from our side, it performs following steps -
collectionView(_:, moveItemAt:, to:)
implementation to provide us a chance to reflect the changes in dataSource
.collectionView(_:, cellForItemAt:)
implementation for the destinationIndexPath
value from call #1
, to re-create a new cell at that indexPath from scratch.It's because
UICollectionView
doesn't know for sure whether you actually made thosedataSource
changes or not. What happens if you don't make those changes? - now yourdataSource
&UI
are out of sync.In order to make sure that your
dataSource
changes are correctly reflected in theUI
, it has to do this step.
Now when the cell is being re-created, you sometimes see the flicker. Let the UI reload the first time, put a breakpoint in the cellForItemAt:
implementation at the first line and rearrange a cell. Right after rearrange completes, your program will pause at that breakpoint and you can see following on the screen.
UICollectionViewCell
class (not XIB)?It does (as noted by others) - it's less frequent. Using the above steps by putting a breakpoint, you can catch it in that state.
cellForItemAt:
implementation.var currentlyBeingDraggedCell: UICollectionViewCell?
var willRecreateCellAtDraggedIndexPath: Bool = false
@objc func handleLongPressGesture(_ gesture: UILongPressGestureRecognizer) {
guard let cv = collectionView else { return }
let location = gesture.location(in: cv)
switch gesture.state {
case .began:
guard let targetIndexPath = cv.indexPathForItem(at: location) else { return }
currentlyBeingDraggedCell = cv.cellForItem(at: targetIndexPath)
cv.beginInteractiveMovementForItem(at: targetIndexPath)
case .changed:
cv.updateInteractiveMovementTargetPosition(location)
case .ended:
willRecreateCellAtDraggedIndexPath = true
cv.endInteractiveMovement()
default:
cv.cancelInteractiveMovement()
}
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if willRecreateCellAtDraggedIndexPath,
let currentlyBeingDraggedCell = currentlyBeingDraggedCell {
self.willRecreateCellAtDraggedIndexPath = false
self.currentlyBeingDraggedCell = nil
return currentlyBeingDraggedCell
}
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath)
cell.contentView.backgroundColor = colors[indexPath.item]
return cell
}
NO.
UICollectionView
will still remove the cell from it's view hierarchy and ask us for a new cell - we are just providing it with an existing cell instance (that we know is going to be correct according to our own implementation).You can still catch it in the state where it disappears from UI before appearing again. However this time there's almost no work to be done, so it will be significantly faster and you will see the flickering less often.
iOS 15 seems to be working on similar problems via UICollectionView.reconfigureItems APIs. See an explanation in following Twitter thread.
Whether these improvements will land in rearrange or not, we will have to see.
Your UICollectionViewCell
subclass' XIB looks like following
However it should look like following (1st one is missing contentView wrapper, you get this by default when you drag a Collection View Cell
to the XIB from the View library OR create a UICollectionViewCell
subclass with XIB).
And your implementation uses -
cell.backgroundColor = colors[indexPath.row]
You should use contentView to do all the UI customization, also note the indexPath.item
(vs row
) that better fits with cellForItemAt:
terminology (There are no differences in these values though). cellForRowAt:
& indexPath.row
are more suited for UITableView
instances.
cell.contentView.backgroundColor = colors[indexPath.item]
NO.
As noted by OP in the comments below -
The proposed workaround has 2 shortcomings.
(1) Missing cell
(2) Wrong content cell.
This is clearly visible in https://www.youtube.com/watch?v=uDRgo0Jczuw Even if you perform explicit
currentlyBeingDraggedCell.backgroundColor = colors[indexPath.item]
withinif
block, wrong content cell issue is still there.
Upvotes: 2
Reputation: 5601
The flickering is caused by the cell being recreated at its new position. You can try holding to the cell.
(only the relevant code is shown)
// keeps a reference to the cell being dragged
private weak var draggedCell: UICollectionViewCell?
// the flag is set when the dragging completes
private var didInteractiveMovementEnd = false
@objc func handleLongPressGesture(_ gesture: UILongPressGestureRecognizer) {
switch gesture.state {
case .began:
// keep cell reference
draggedCell = collectionView.cellForItem(at: targetIndexPath)
collectionView.beginInteractiveMovementForItem(at: targetIndexPath)
case .ended:
// reuse the cell in `cellForItem`
didInteractiveMovementEnd = true
collectionView.performBatchUpdates {
collectionView.endInteractiveMovement()
} completion: { completed in
self.draggedCell = nil
self.didInteractiveMovementEnd = false
}
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
// reuse the dragged cell
if didInteractiveMovementEnd, let draggedCell = draggedCell {
return draggedCell
}
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cell", for: indexPath)
...
}
Upvotes: 1