Reputation: 59
Is there a way to detect if audio is being output from the Mac system? Whether it's via headphone jack, usb-c, or bluetooth, is there a process which runs if and only if audio is playing?
I've made a unix script which plays a 15hz sine waveform, the idea is to execute the script every 580 seconds if and only if no audio is playing. If audio is playing, the script won't execute.
I have really good speakers but the drawback is they enter a 'standby' power saver mode every 10 minutes (600 seconds). When I'm at work I don't really care about whether it runs in the background or not* but when I'm at home I tend to miss notifications when speakers enter standby, so the aim of the script is to play the 3 second waveform every 580 seconds if and only if no audio is playing.
Upvotes: 1
Views: 1806
Reputation: 7555
You do not necessarily need to use AppleScript to accomplish the goal, although you certainly can if you want.
I'd opt to use a Launch Agent, as in the following example XML plist code:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>Label</key>
<string>com.my.play.if.no.audio.is.playing</string>
<key>ProgramArguments</key>
<array>
<string>/bin/bash</string>
<string>-c</string>
<string>[[ $(pmset -g | grep ' sleep') =~ coreaudiod ]] || '/path/to/shell_script'</string>
</array>
<key>RunAtLoad</key>
<false/>
<key>StartInterval</key>
<integer>580</integer>
</dict>
</plist>
Change '/path/to/shell_script'
in the XML plist code to the actual fully qualified pathname of your shell script.
Then save is as, e.g., com.my.play.if.no.audio.is.playing.plist
in ~/Library/LaunchAgents/
and load it from Terminal using, e.g.:
cd ~/Library/LaunchAgents/
launchctl load com.my.play.if.no.audio.is.playing.plist
Then every 580 seconds your shell script will execute if there is no audio playing.
Notes:
As coded, it assumes the executable bit is set on your shell script.
If you are going to use Launch Agents and Launch Daemons, I highly recommend you read the manual pages for launchctl
, launchd.plist
and launchd
.
You can read the manual page for command
in Terminal by typing man command
, then press enter, or for easier reading, just type command
and then right-click on it and select: Open man Page
To stop your Launch Agent, in Terminal:
cd ~/Library/LaunchAgents/
launchctl unload com.my.play.if.no.audio.is.playing.plist
You could also instead, include the test condition in your shell script, e.g.:
#!/bin/bash
if [[ ! $(pmset -g | grep ' sleep') =~ coreaudiod ]]; then
# Code to generate your sine waveform goes here.
fi
Then, the command used in the example XML plist code would be:
<key>ProgramArguments</key>
<array>
<string>/path/to/shell_script</string>
</array>
If you really want to use AppleScript, and assuming a Stay Open application, then:
Example AppleScript code:
on run
-- # Add any AppleScript code you what run when the
-- # Stay Open AppleScript application is opened.
end run
on idle
do shell script ¬
"[[ $(pmset -g | grep ' sleep') =~ coreaudiod ]] || '/path/to/shell_script'"
return 580
end idle
on quit
continue quit
end quit
Notes:
When saving the example AppleScript code in Script Editor , set File Format: [Application] and [√] Stay open after run handler.
If your add the test condition to your shell script, as shown further above, then your do shell script
command would be:
do shell script "'/path/to/shell_script'"
I tend to stay away from using this type of AppleScript application, as I find that over time they can/may become resource intensive in that they continue consume more RAM. YMMV.
Upvotes: 1
Reputation: 145
I'm not sure if this is super related to what you want but maybe try out Soundflower ? It's super useful for re-routing audio in mac.
Upvotes: 1