Reputation: 1047
Unity shows an error in this case. how can I mark these parameters as "optional", or is there any better solution?
Example:
void example(Texture texture1, Texture texture2, Texture texture3, Texture texture4) {
renderer1.material.mainTexture = texture1;
if (texture2 != null) {
renderer2.material.mainTexture = texture2;
}
if (texture3 != null) {
renderer3.material.mainTexture = texture3;
}
if (texture4 != null) {
renderer4.material.mainTexture = texture4;
}
}
public void callExample(){
example(texture1, texture2);
};
Upvotes: 1
Views: 738
Reputation: 583
To make argument optional you should provide default value, just like this:
void example(Texture texture1, Texture texture2 = null, Texture texture3 = null, Texture texture4 = null) {
Upvotes: 2