plowman
plowman

Reputation: 13585

Fade In Fade Out Android Animation in Java

I want to have a 2 second animation of an ImageView that spends 1000ms fading in and then 1000ms fading out.

Here's what I have so far in my ImageView constructor:

Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setDuration(1000);

Animation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setStartOffset(1000);
fadeOut.setDuration(1000);

AnimationSet animation = new AnimationSet(true);
animation.addAnimation(fadeIn);
animation.addAnimation(fadeOut);
this.setAnimation(animation);

When I run that animation, nothing shows up. However, when I remove one of the alpha animations, the behavior works as expected.

Things I have already tried:

Upvotes: 170

Views: 264286

Answers (13)

Katherina Loren
Katherina Loren

Reputation: 1

Create an "anim" directory in it:

<alpha xmlns:android="http://schemas.android.com/apk/res/android"
android:interpolator="@android:anim/accelerate_decelerate_interpolator"
android:fromAlpha="0.0" android:toAlpha="1.0"
android:duration="1000" >

Create an "anim" directory in it:

val fadeIn = AnimationUtils.loadAnimation(this, R.anim.fade_in)
    imageView.startAnimation(fadeIn)

Upvotes: 0

fixitfeliks
fixitfeliks

Reputation: 1

Here is another alternative in Kotlin

Done progamatically using ObjectAnimator

  • Uses only one animation

  • Does not muck with the animation listeners

    private fun getFadeAnimation(v: View?): ObjectAnimator 
      return ObjectAnimator.ofFloat(v, "alpha", .3f, 1f).apply {
          repeatCount = ObjectAnimator.INFINITE
          repeatMode = ObjectAnimator.REVERSE
          duration = 1000
      }
    }
    

Create only one instance in the activity and then use:

val animator = getFadeAnimator(myView)
animator.start()
animator.end()

Upvotes: 0

Marc
Marc

Reputation: 1189

I really like Vitaly Zinchenkos solution since it was short.

Here is an even briefer version in kotlin for a simple fade out

viewToAnimate?.alpha = 1f
viewToAnimate?.animate()
             ?.alpha(0f)
             ?.setDuration(1000)
             ?.setInterpolator(DecelerateInterpolator())
             ?.start()

Upvotes: 4

plowman
plowman

Reputation: 13585

Figured out my own problem. The solution ended up being based in interpolators.

Animation fadeIn = new AlphaAnimation(0, 1);
fadeIn.setInterpolator(new DecelerateInterpolator()); //add this
fadeIn.setDuration(1000);

Animation fadeOut = new AlphaAnimation(1, 0);
fadeOut.setInterpolator(new AccelerateInterpolator()); //and this
fadeOut.setStartOffset(1000);
fadeOut.setDuration(1000);

AnimationSet animation = new AnimationSet(false); //change to false
animation.addAnimation(fadeIn);
animation.addAnimation(fadeOut);
this.setAnimation(animation);


If you are using Kotlin

val fadeIn = AlphaAnimation(0f, 1f)
fadeIn.interpolator = DecelerateInterpolator() //add this
fadeIn.duration = 1000

val fadeOut = AlphaAnimation(1f, 0f)
fadeOut.interpolator = AccelerateInterpolator() //and this
fadeOut.startOffset = 1000
fadeOut.duration = 1000

val animation = AnimationSet(false) //change to false
animation.addAnimation(fadeIn)
animation.addAnimation(fadeOut)
this.setAnimation(animation)

Upvotes: 290

Linh
Linh

Reputation: 60913

If you use Animator for make animation you can

anim (directory) -> fade_out.xml

<?xml version="1.0" encoding="UTF-8"?>
<objectAnimator
    android:propertyName="alpha"
    android:valueFrom="0"
    android:valueTo="1"
    xmlns:android="http://schemas.android.com/apk/res/android"/>

In java

Animator animator = AnimatorInflater.loadAnimator(context, R.animator.fade_out);
animator.setTarget(the_view_you_want_to_animation);
animator.setDuration(1000);
animator.start();

Other way to make animation fade out with only java code is

ObjectAnimator fadeOut = ObjectAnimator.ofFloat(the_view_you_want_to_animation, "alpha",  1f, 0);
fadeOut.setDuration(2000);
fadeOut.start();

Upvotes: 11

DarkCygnus
DarkCygnus

Reputation: 7838

As I believe in the power of XML (for layouts), this is the equivalent for the accepted answer, but purely as an animation resource:

<?xml version="1.0" encoding="utf-8"?>
<set xmlns:android="http://schemas.android.com/apk/res/android"
    android:interpolator="@android:interpolator/accelerate_decelerate"
    android:fillAfter="true">
    <alpha
        android:fromAlpha="0"
        android:toAlpha="1"
        android:duration="1000" />
    <alpha
        android:fromAlpha="1"
        android:toAlpha="0"
        android:duration="1000"
        android:startOffset="1000"/>
</set>

The fillAfter is for the fade to remain after completing the animation. The interpolator handles interpolation of the animations, as you can guess. You can also use other types of interpolators, like Linear or Overshoot.

Be sure to start your animation on your view:

yourView.startAnimation(AnimationUtils.loadAnimation(co‌​ntext, R.anim.fade));

Upvotes: 17

Konrad Winkowski
Konrad Winkowski

Reputation: 2042

I know that this already has been answered but.....

<?xml version="1.0" encoding="utf-8"?> 
<alpha xmlns:android="http://schemas.android.com/apk/res/android"
    android:fromAlpha="1.0" 
    android:toAlpha="0.0" 
    android:duration="1000"    
    android:repeatCount="infinite" 
    android:repeatMode="reverse"
    />

Quick and easy way to quickly do a fade in and out with a self repeat. Enjoy

EDIT : In your activity add this:

yourView.startAnimation(AnimationUtils.loadAnimation(co‌​ntext, R.anim.yourAnimation));

Upvotes: 166

MarsPeople
MarsPeople

Reputation: 1824

Another alternative:

No need to define 2 animation for fadeIn and fadeOut. fadeOut is reverse of fadeIn.

So you can do this with Animation.REVERSE like this:

AlphaAnimation alphaAnimation = new AlphaAnimation(0.0f, 1.0f);
alphaAnimation.setDuration(1000);
alphaAnimation.setRepeatCount(1);
alphaAnimation.setRepeatMode(Animation.REVERSE);
view.findViewById(R.id.imageview_logo).startAnimation(alphaAnimation);

then onAnimationEnd:

alphaAnimation.setAnimationListener(new Animation.AnimationListener() {
    @Override
        public void onAnimationStart(Animation animation) {
            //TODO: Run when animation start
        }

        @Override
        public void onAnimationEnd(Animation animation) {
            //TODO: Run when animation end
        }

        @Override
        public void onAnimationRepeat(Animation animation) {
            //TODO: Run when animation repeat
        }
    });

Upvotes: 24

Cristhian Escobar
Cristhian Escobar

Reputation: 131

Here is what I used to fade in/out Views, hope this helps someone.

private void crossFadeAnimation(final View fadeInTarget, final View fadeOutTarget, long duration){
    AnimatorSet mAnimationSet = new AnimatorSet();
    ObjectAnimator fadeOut = ObjectAnimator.ofFloat(fadeOutTarget, View.ALPHA,  1f, 0f);
    fadeOut.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animation) {
        }

        @Override
        public void onAnimationEnd(Animator animation) {
            fadeOutTarget.setVisibility(View.GONE);
        }

        @Override
        public void onAnimationCancel(Animator animation) {
        }

        @Override
        public void onAnimationRepeat(Animator animation) {
        }
    });
    fadeOut.setInterpolator(new LinearInterpolator());

    ObjectAnimator fadeIn = ObjectAnimator.ofFloat(fadeInTarget, View.ALPHA, 0f, 1f);
    fadeIn.addListener(new Animator.AnimatorListener() {
        @Override
        public void onAnimationStart(Animator animation) {
            fadeInTarget.setVisibility(View.VISIBLE);
        }

        @Override
        public void onAnimationEnd(Animator animation) {}

        @Override
        public void onAnimationCancel(Animator animation) {}

        @Override
        public void onAnimationRepeat(Animator animation) {}
    });
    fadeIn.setInterpolator(new LinearInterpolator());
    mAnimationSet.setDuration(duration);
    mAnimationSet.playTogether(fadeOut, fadeIn);
    mAnimationSet.start();
}

Upvotes: 11

Vitaly Zinchenko
Vitaly Zinchenko

Reputation: 4911

viewToAnimate.animate().alpha(1).setDuration(1000).setInterpolator(new DecelerateInterpolator()).withEndAction(new Runnable() {
    @Override
    public void run() {
        viewToAnimate.animate().alpha(0).setDuration(1000).setInterpolator(new AccelerateInterpolator()).start();
    }
}).start();

Upvotes: 39

Omid Aminiva
Omid Aminiva

Reputation: 667

You can also use animationListener, something like this:

fadeIn.setAnimationListener(new AnimationListener() {
    @Override
    public void onAnimationEnd(Animation animation) {
        this.startAnimation(fadeout);
    }
});

Upvotes: 4

TWilly
TWilly

Reputation: 4933

Here is my solution using AnimatorSet which seems to be a bit more reliable than AnimationSet.

// Custom animation on image
ImageView myView = (ImageView)splashDialog.findViewById(R.id.splashscreenImage);

ObjectAnimator fadeOut = ObjectAnimator.ofFloat(myView, "alpha",  1f, .3f);
fadeOut.setDuration(2000);
ObjectAnimator fadeIn = ObjectAnimator.ofFloat(myView, "alpha", .3f, 1f);
fadeIn.setDuration(2000);

final AnimatorSet mAnimationSet = new AnimatorSet();

mAnimationSet.play(fadeIn).after(fadeOut);

mAnimationSet.addListener(new AnimatorListenerAdapter() {
    @Override
    public void onAnimationEnd(Animator animation) {
        super.onAnimationEnd(animation);
        mAnimationSet.start();
    }
});
mAnimationSet.start();

Upvotes: 28

Richard
Richard

Reputation: 1863

AnimationSets don't appear to work as expected at all. In the end I gave up and used the Handler class's postDelayed() to sequence animations.

Upvotes: 10

Related Questions