Reputation: 150
I have a sound that I wish to play.
My code;
[...]
if var_camera_flip == 1:
if var_camera != 4:
pygame.mixer.Channel(2).play(pygame.mixer.Sound(r'audio\camera\camera motor.mp3'), -1)
else:
pygame.mixer.Channel(2).stop()
else:
pygame.mixer.Channel(2).stop()
[...]
This code is in a subroutine that I call. What happens is that it restarts the sound each time it runs. What I want is that is the sound to continue playing until it is told not to.
Upvotes: 1
Views: 528
Reputation: 211258
Do not stop
a sound, but pause
it with pygame.mixer.Channel.pause
:
pygame.mixer.Channel(2).pause()
Once a sound is paused it can be continued with pygame.mixer.unpause
:
pygame.mixer.Channel(2).unpause()
Upvotes: 2