Reputation: 23
I'm currently trying to make a GBA game for the GBA Game Jam, anyways I've gotten rid of basically every error when trying to compile I think these last errors are connected to each other though so anyways here's the error that I think there all connected to:
error: expected identifier before 'public'
38 | class gbaEngine :: public engine
Here are the rest of the errors:
error: expected unqualified-id before 'public'
error: cannot call member function 'virtual bool gbaEngine::OnUserCreate()' without object
190 | gbaEngine::OnUserCreate();
cannot call member function 'void gbaEngine::Start()' without object
189 | gbaEngine::Start();
error: cannot call member function 'virtual bool gbaEngine::OnUserCreate()' without object
190 | gbaEngine::OnUserCreate();
Anyways here are the parts of the script you would probably need to see (although if you think it might be somewhere else feel free to ask about it):
engine.cpp:
#include "GBA3D/engine.h"
#include <stdio.h>
#include <math.h>
#include <vector>
#include <iostream>
#include <thread>
#include <fstream>
#include <strstream>
#include <algorithm>
#include <string>
#include "toolbox.h"
struct vec3d
{
float x, y, z;
};
struct triangle
{
vec3d p[3];
};
struct mesh
{
std::vector<triangle> tris;
};
struct mat4x4
{
float m[4][4] = { 0 };
};
class gbaEngine :: public engine
{
public:
//Stuff in here
};
engine.h:
#ifndef ENGINE_H
#define ENGINE_H
#include <stdio.h>
#include <math.h>
#include <fstream>
#include <iostream>
#include <strstream>
#include <algorithm>
#include <vector>
#include <string>
#include <thread>
#include "toolbox.h"
//#define REG_TM2D -0x4000 //0x4000 ticks till overflow
//#define REG_TM2CNT TM_FREQ_1024 //we're using the 1024 cycle timer
//#define REG_TM3CNT TM_ENABLE | TM_CASCADE
//typedef uint32_t u32;
//typedef int32_t s32;
bool m_bAtomActive;
class gbaEngine
{
public:
//Stuff in here
};
#endif
If you can help please do
Thanks in advance
Upvotes: 1
Views: 633
Reputation: 40
It should be the following:
class B : class A
This will make class B inherit class A.
You have:
class gbaEngine :: public engine
instead of:
class gbaEngine : public engine
Upvotes: 1