Reputation: 11
I'm displaying USDZ model in AR with this code:
class ViewController: UIViewController {
@IBOutlet var sceneView: ARSCNView!
override func viewDidLoad() {
super.viewDidLoad()
sceneView.autoenablesDefaultLighting = true
sceneView.scene = SCNScene(named: "art.scnassets/model.usdz")!
sceneView.session.run(ARWorldTrackingConfiguration())
}
But the model is way too big. How can I scale it?
Upvotes: 1
Views: 545
Reputation: 58563
Try this:
override func viewDidLoad() {
super.viewDidLoad()
let sceneView = self.view as! SCNView
let scene = SCNScene()
sceneView.scene = scene
sceneView.backgroundColor = .darkGray
sceneView.allowsCameraControl = true
sceneView.autoenablesDefaultLighting = true
// Fighter
let fighterScene = SCNScene(named: "art.scnassets/ship.scn")!
let fighterNode = fighterScene.rootNode.childNode(withName: "fighter",
recursively: true)
fighterNode?.scale = SCNVector3(0.3, 0.3, 0.3)
scene.rootNode.addChildNode(fighterNode!)
// ...
}
Upvotes: 0