Reputation: 53
Very new to Python here, and I'm trying to create a GUI app that returns a random recipe. Currently the print happens at the terminal, and I'd like it to print in the GUI instead.
from tkinter import *
import os
import random
root = tk.Tk()
def printRecipes():
recipes = [
"Tom Yum Soup",
"Carnitas",
"General Tso's Chicken"
]
print(random.choice(recipes))
canvas = tk.Canvas(root, height=600, width=700, bg="#A8D1BB")
canvas.pack()
magic = tk.Button(root, text="Print", padx=10, pady=5, fg="white", bg="black", command=printRecipes)
magic.pack()
root.mainloop()
This doesn't work, as most of you already know. I've read that I need to use a label or text for it, but the example I've found all involved static print statements like
label = Label(root,text="Recipe")
label.pack
Upvotes: 0
Views: 1438
Reputation:
To "print" a value to a GUI Window, a Label
is used. .config()
is a useful function. It is used to configure the provided widget.
Below magic.pack()
, add this code. Notice that there is no text
parameter. We will use that later.
label1=Label(root,pady=10,font=("arial",15))
label1.pack()
Next, in the function, where you had print(random.choice(recipes))
, we will add:
label1.config(text=random.choice(recipes))
Notice that we used .config()
and the text
parameter. We configured the label, and added some text to it.
Upvotes: 1
Reputation: 2280
You need a tk.StringVar
for this, i.e. a variable which you can change and the label can read from:
label_str = tk.StringVar(value="Some text")
label = tk.Label(root, textvariable=label_str)
Then, to update the value of this label and show it on the GUI:
label_str.set("New text")
label.update()
Upvotes: 0