choxsword
choxsword

Reputation: 3359

How to listen other actor's event in unreal engine?

It's easy to listen events of actor self like collision, overlap etc.

But is there any way to subscribe other actor's event ?

Upvotes: 1

Views: 5564

Answers (1)

Simone Lungarella
Simone Lungarella

Reputation: 333

There's no way to subscribe to the events made by UE but it's very easy to implement it with blueprint interface or event dispatcher. You could create a blueprint interface function and call it when your actor event is triggered then implement that function with the actor you want to be listening and there you go, when the event is occurred the function you are implementing starts.

https://docs.unrealengine.com/4.26/en-US/ProgrammingAndScripting/Blueprints/UserGuide/Types/Interface/

Upvotes: 1

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