Reputation: 3359
It's easy to listen events of actor self like collision, overlap etc.
But is there any way to subscribe other actor's event ?
Upvotes: 1
Views: 5564
Reputation: 333
There's no way to subscribe to the events made by UE but it's very easy to implement it with blueprint interface or event dispatcher. You could create a blueprint interface function and call it when your actor event is triggered then implement that function with the actor you want to be listening and there you go, when the event is occurred the function you are implementing starts.
Upvotes: 1