Reputation: 1
I would like to combine two and more objects in the TabletopSimulator. Wenn I spawn the objects I can combine like this page https://kb.tabletopsimulator.com/host-guides/creating-states/. I would like this create with Lua. So I need help... I spawn the objects like here, but I didn`t get two objects with 2 states.
function SpawnLevel1(Obj1, ID)
CID = ID
spawnparamslvl = {
type = 'Custom_Assetbundle',
position = Obj1.getPosition(),
rotation = Obj1.getRotation(),
scale = {x=1, y=1, z=1},
}
paramslvl = {
assetbundle = data[CID].assetbundle,
type = 1,
material = 0,
}
Obj2 = spawnObject(spawnparamslvl)
obj_name = data[CID].display_name
Obj2.setDescription(obj_name)
Obj2.setName(obj_name)
Obj2.setCustomObject(paramslvl)
Obj1.addAttachment(Obj2).SetState(1)
end
function deploy(PID)
display_name = data[PID].display_name
spawnparams = {
type = 'Custom_Assetbundle',
position = self.getPosition(),
rotation = self.getRotation(),
scale = {x=1, y=1, z=1},
}
params = {
assetbundle = data[PID].assetbundle,
type = 0,
material = 0,
}
Spawning(spawnparams, params, display_name, PID)
end
function Spawning(spawnparams, params, display_name, PID)
Obj1 = spawnObject(spawnparamsmain)
ID = PID
Level1 = SpawnLevel1(Obj1, ID)
Obj1.setCustomObject(paramsmain)
Obj1.setName(display_name)
end
Thank you for your help Radoan
Upvotes: 0
Views: 1111
Reputation: 386706
You have to use spawnObjectData
or spawnObjectJSON
. The format of the "object data" follows the format of the save file.
Rather than hardcoding the large data structures needed to build an object, I'll use existing objects as templates. This is a common practice that's also reflected by the following common idiom for modifying an existing object:
local data = obj.getData()
-- Modify `data` here --
obj.destruct()
obj = spawnObjectData({ data = data })
The following are the relevant bits of "object data" for states:
{ -- Object data (current state)
-- ...
States = {
["1"] = { -- Object data (state 1)
--- ...
},
["3"] = { -- Object data (state 3)
-- ...
},
["4"] = { -- Object data (state 4)
-- ...
}
},
-- ...
}
So you could use this:
function combine_objects(base_obj, objs_to_add)
if not objs[1] then
return base_obj
end
local data = base_obj.getData()
if not data.States then
data.States = { }
end
local i = 1
while data.States[tostring(i)] do i = i + 1 end
i = i + 1 -- Skip current state.
while data.States[tostring(i)] do i = i + 1 end
for _, obj in ipairs(objs_to_add) do
data.States[tostring(i)] = obj.getData()
obj.destruct()
i = i + 1
end
base_obj.destruct()
return spawnObjectData({ data = data })
end
Upvotes: -1