Reputation: 9178
I was thinking how to crate the infinite three mesh as seen in this game ?
http://www.youtube.com/watch?v=wjDp21_X0SU
Is it a one big mesh or dynamically generate as the game progress ?
Upvotes: 2
Views: 458
Reputation: 9189
There is not "infinite mesh" in OpenGL.
You may do that using two cylinders: When one cylinder is at back, away from the camera view, you translate it to the front of the "actual" cylinder.
Upvotes: 4