JohnRaja
JohnRaja

Reputation: 2357

What is maximum size of texture (Andengine)

What is maximum size of texture that should be used in andengine. I used

this.diamondTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);

When loading in device(HTC G1 T-Mobile) it shows blank screen. After reducing the image size and when replacing the above line with this

this.diamondTexture = new Texture(1024, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);

Its running . Whats the problem ?

Upvotes: 7

Views: 2699

Answers (2)

cr_az
cr_az

Reputation: 453

Common approach - texture max size is 1024x1024. Some hi-end devices can handle 2048x2048 textures, but it`s better to use 1024x1024 size if you want your application to run on almost all devices.

Upvotes: 10

Will Kru
Will Kru

Reputation: 5212

Your device might be running out of memory when using the larger texture. Check your logCat for errors.

Upvotes: 1

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