Reputation: 2357
What is maximum size of texture that should be used in andengine. I used
this.diamondTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
When loading in device(HTC G1 T-Mobile) it shows blank screen. After reducing the image size and when replacing the above line with this
this.diamondTexture = new Texture(1024, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
Its running . Whats the problem ?
Upvotes: 7
Views: 2699
Reputation: 453
Common approach - texture max size is 1024x1024. Some hi-end devices can handle 2048x2048 textures, but it`s better to use 1024x1024 size if you want your application to run on almost all devices.
Upvotes: 10
Reputation: 5212
Your device might be running out of memory when using the larger texture. Check your logCat for errors.
Upvotes: 1