Reputation: 703
I have a IconButton
, Normally, It's icon is Icons.expand_more
but When I press that its icon should be Icons.expand_less
. I want to animated this so that if I press that button, it will rotate and point the downwords from upwords. and same when I press the expand_less
then it should become expand_more
with rotating animation. How can I acheive this ?
below is my code :
IconButton(
icon: _expanded ? Icon(Icons.expand_less) : Icon(Icons.expand_more),
onPressed: () {
setState(() {
_expanded = !_expanded;
});
},
)
I tried to use animatedContainer but it didn't work as I am using two different icons and that rotation effect I cannot acheive with this. I also tried to rotate the icon with below approach but it cannot show the animation when it is rotating from 0 to 180 degree.
IconButton(
icon: AnimatedContainer(
duration: Duration(seconds: 3),
child: Transform.rotate(
angle: _expanded ? 0 : 180 * math.pi / 180,
child: Icon(Icons.expand_less))),
// icon:
// _expanded ? Icon(Icons.expand_less) : Icon(Icons.expand_more),
onPressed: () {
setState(() {
_expanded = !_expanded;
});
},
)
This is before expansion :
This is after expansion :
I want the rotation animation on button click.
Upvotes: 6
Views: 11289
Reputation: 761
Check out this test sample I have made for what you need.
This also applies a curve which is a good Flutter suggestion.
import 'package:flutter/material.dart';
class RotateIcon extends StatefulWidget {
const RotateIcon({Key? key}) : super(key: key);
@override
_RotateIconState createState() => _RotateIconState();
}
class _RotateIconState extends State<RotateIcon>
with SingleTickerProviderStateMixin {
late final AnimationController _controller;
late final Animation<double> _animation;
@override
void initState() {
super.initState();
_controller = AnimationController(
duration: const Duration(milliseconds: 500), vsync: this);
_animation =
Tween(begin: 0.0, end: .5).animate(CurvedAnimation(
parent: _controller, curve: Curves.easeOut));
}
@override
void dispose() {
super.dispose();
_controller.dispose();
}
@override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Column(
children: [
RotationTransition(
turns: _animation,
child: const Icon(Icons.expand_more),
),
ElevatedButton(
onPressed: () {
if (_controller.isDismissed) {
_controller.forward();
} else {
_controller.reverse();
}
},
child: const Text("Animate"))
],
)),
);
}
}
Upvotes: 2
Reputation: 703
Thanks to @krumpli.
Define AnimationController _controller
.
Define init
method as :
@override
void initState() {
super.initState();
_controller = AnimationController(
vsync: this,
duration: Duration(milliseconds: 300),
upperBound: 0.5,
);
}
dispose
method as :@override
void dispose() {
super.dispose();
_controller.dispose();
}
RotationTransition
:RotationTransition(
turns: Tween(begin: 0.0, end: 1.0).animate(_controller),
child: IconButton(
icon: Icon(Icons.expand_less),
onPressed: () {
setState(() {
if (_expanded) {
_controller..reverse(from: 0.5);
} else {
_controller..forward(from: 0.0);
}
_expanded = !_expanded;
});
},
),
)
Don't forget to add with SingleTickerProviderStateMixin
in the class defintion.
Upvotes: 15
Reputation: 742
Try this:
Add an animation controller: AnimationController _animationController:
initState() {
_animationController = new AnimationController(
vsync: this, duration: Duration(milliseconds: 300));
}
wrap your icon in this:
RotationTransition(
turns: Tween(begin: 0.0, end: 1.0)
.animate(_animationController),
child: IconButton(icon: //YOUR ICON),
onPressed: () {
setState(() {
_animationController1.forward(from: 0.0);
});
},
),
)
Finally:
@override
void dispose() {
super.dispose();
_animationController?.dispose();
}
Upvotes: 1