Reputation: 73
I have the following code:
#!/usr/bin/env lua5.3
-- Code adapted from https://github.com/EmmanuelOga/columns/blob/master/utils/color.lua#L51
local function hslToRgb(h, s, l, a)
local r, g, b
h = (h / 255)
s = (s / 100)
l = (l / 100)
if s == 0 then
r, g, b = l, l, l -- achromatic
else
local function hue2rgb(p, q, t)
if t < 0 then t = t + 1 end
if t > 1 then t = t - 1 end
if t < 1/6 then return p + (q - p) * 6 * t end
if t < 1/2 then return q end
if t < 2/3 then return p + (q - p) * (2/3 - t) * 6 end
return p
end
local q
if l < 0.5 then q = l * (1 + s) else q = l + s - l * s end
local p = 2 * l - q
r = hue2rgb(p, q, h + 1/3)
g = hue2rgb(p, q, h)
b = hue2rgb(p, q, h - 1/3)
end
if not a then a = 1 end
return r * 255, g * 255, b * 255, a * 255
end
local h,s,l,a
h,s,l,a = hslToRgb(220, 16.4, 21.6)
print(h,s,l,a)
-- expected output: 46 52 64 255
-- actual output: 64.11312 46.04688 60.92496 255
But, as stated at the end, the color values it outputs are completely wrong. The decimals are not an issue (as in, it's not an issue that it outputs them; their values are still wrong).
Upvotes: 1
Views: 2054
Reputation: 521
-- HSV to RGB
min = math.min
max = math.max
abs = math.abs
local function HSV2RGB (h, s, v)
local k1 = v*(1-s)
local k2 = v - k1
local r = min (max (3*abs (((h )/180)%2-1)-1, 0), 1)
local g = min (max (3*abs (((h -120)/180)%2-1)-1, 0), 1)
local b = min (max (3*abs (((h +120)/180)%2-1)-1, 0), 1)
return k1 + k2 * r, k1 + k2 * g, k1 + k2 * b
end
Upvotes: 1
Reputation: 11
I have been working on a more elegant solution to the HSV to RGB problem for a little bit now and this is what I've come up with.
local ceil = math.ceil
local abs = math.abs
local function clamp(v, min, max)
if v < min then return min end
if v > max then return max end
return v
end
local function HSV(h, s, v)
local vert = ceil(h / 120)
local r = abs(((h / 60) - 2 * vert))
local r, g, b = clamp(r, 1 - s, 1), clamp(2 - r, 1 - s, 1), (1 - s * v)
if vert == 1 then return r, g, b end
if vert == 2 then return b, r, g end
if vert == 3 then return g, b, r end
end
Upvotes: 0
Reputation: 450
A hue value it's calculated in degrees, so the max isn't 255, but 360:
function hslToRgb(h, s, l)
h = h / 360
s = s / 100
l = l / 100
local r, g, b;
if s == 0 then
r, g, b = l, l, l; -- achromatic
else
local function hue2rgb(p, q, t)
if t < 0 then t = t + 1 end
if t > 1 then t = t - 1 end
if t < 1 / 6 then return p + (q - p) * 6 * t end
if t < 1 / 2 then return q end
if t < 2 / 3 then return p + (q - p) * (2 / 3 - t) * 6 end
return p;
end
local q = l < 0.5 and l * (1 + s) or l + s - l * s;
local p = 2 * l - q;
r = hue2rgb(p, q, h + 1 / 3);
g = hue2rgb(p, q, h);
b = hue2rgb(p, q, h - 1 / 3);
end
if not a then a = 1 end
return r * 255, g * 255, b * 255, a * 255
end
You can see this code working here.
Upvotes: 3