Reputation: 3
Im trying to run a simulation and create points as structs. I now want to store them in an array and tried to use a pointer on that array. When i run the programm, it just randomly gives me a wrong output. I suspect there is something wrong with the pointer "Point *Point" or the use of the malloc() funtion. when Im changing things it only gets worse and the programm doesnt even finish and gives me this error code: Process returned -1073741819 (0xC0000005)
I'd very happy if someone knew why its failing :)
This is my code
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define M_PI 3.14159265
//mx..+bx.+kx=p*sgn(x.)
double p=1;
double m=1;
double const_b=1;
double const_k=1;
typedef struct point{
double counter;
double x;
double xDot;
}Point;
double DGL(double x, double xDot){
int sgn=0;
if(xDot>0){
sgn=1;
}
else{
sgn=-1;
}
double xDotDot = -const_b/m*xDot-const_k/m*x+p/m*sgn;
return xDotDot;
}
Point *runSimulation(double time, double x_0, double step)
{
double x=x_0;
double xDot=0;
double xDotDot=0;
double counter=0;
int i=0;
Point *Point= malloc(time/step*sizeof(Point));
while(counter<time)
{
xDotDot=DGL(x, xDot);
xDot=xDot+xDotDot*step;
x=x+xDot*step;
Point[i].x=x;
Point[i].xDot=xDot;
Point[i].counter=counter;
counter = counter + step;
i++;
}
return Point;
}
void printSimulation(Point *Point, int length, FILE* datei)
{
for(int i=0; i<length; i++)
{
//fprintf(datei, "%.2f ; %.2f ; %.2f\n", Point[i].counter, Point[i].x, Point[i].xDot);
printf("t=%.3f[s] ; x=%.3f[m] ; x_punkt=%.3f[m/s]\n", Point[i].counter, Point[i].x, Point[i].xDot);
}
}
int main()
{
double x=0, xDot=0, xDotDot=0, x_0=0;
double step=0.1, counter=0, time=2;
double timeTol=0.05;
double dauerT=0, lastCount=0;
Point *PhasePtr;
//Datei für Results öffnen
FILE* datei = fopen("selbsterregte Schwingung_results.csv", "a");
if(datei==NULL){
printf("Fehler bei Dateizugriff");
return 1;
}
//Parameter eingeben
printf("Simulationsparamter eingeben \nDämpfungsfaktor b:");
scanf("%lf", &const_b);
printf("Startauslenkung x,0=");
scanf("%lf", &x_0);
printf("Simulationsdauer I:");
scanf("%lf", &time);
fflush(stdin);
int length=time/step;
//Simulation läuft
PhasePtr=runSimulation(time, x_0, step);
//Ergebnisse auf Bildschirm und in Datei gespeichert
printSimulation(PhasePtr, length, datei);
fclose(datei);
return 0;
}
this is the wrong output (obviously the long numbers and the nulls in between are the wrong ones)
t=1.600[s] ; x=-0.502[m] ; x_punkt=-0.975[m/s]
t=1.700[s] ; x=-0.595[m] ; x_punkt=-0.928[m/s]
t=1.800[s] ; x=-0.682[m] ; x_punkt=-0.875[m/s]
t=1.900[s] ; x=-0.764[m] ; x_punkt=-0.820[m/s]
t=2.000[s] ; x=-0.840[m] ; x_punkt=-0.761[m/s]
t=2.100[s] ; x=-0.911[m] ; x_punkt=-0.701[m/s]
t=179538685518702200000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000[s] ; x=0.000[m] ; x_punkt=11186857329615961000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=179538516283209850000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000[s] ; x=195426269015847380000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=0.000[s] ; x=0.000[m] ; x_punkt=0.000[m/s]
t=78973501660828132000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000[s] ; x=0.000[m] ; x_punkt=14621964126845871000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000.000[m/s]
t=3.900[s] ; x=-1.096[m] ; x_punkt=0.779[m/s]
t=4.000[s] ; x=-1.005[m] ; x_punkt=0.911[m/s]
t=4.100[s] ; x=-0.903[m] ; x_punkt=1.020[m/s]
t=4.200[s] ; x=-0.792[m] ; x_punkt=1.108[m/s]
t=4.300[s] ; x=-0.675[m] ; x_punkt=1.177[m/s]
t=4.400[s] ; x=-0.552[m] ; x_punkt=
and so on
Upvotes: 0
Views: 87
Reputation: 52
I can see a decent amount of issues in this code which could be causing this problem:
double xDotDot = -const_b/mxDot-const_k/mx+p/m*sgn;
Point* pnt = malloc(time / step * sizeof(Point));
Point* pnt = malloc(time/0* sizeof(Point));
Upvotes: 0
Reputation: 153348
At least these problems:
Point *Point= malloc(time/step*sizeof(Point));
is dodgy as it can under allocate due to fraction truncation.In general, better to use integer math to find allocation needs and use the same to iterate the loop.
Point *Point= malloc(time/step*sizeof(Point))
muddies the water: Is that size of the type or pointer? Use different names to be clear.// Pass in length---v
Point *runSimulation(double time, double x_0, int length)
{
double step = time/length;
double x=x_0;
double xDot=0;
double xDotDot=0;
double counter=0;
int i=0;
// Point *Point= malloc(length*sizeof(Point));
Point *P = malloc(length * sizeof *P);
// while(counter<time)
for (i=0; i<length; i++) {
xDotDot = DGL(x, xDot);
xDot = xDot+xDotDot*step;
x = x+xDot*step;
// P, not Point
P[i].x = x;
P[i].xDot = xDot;
P[i].counter = counter;
counter = counter + step;
// i++;
}
return P; // P
}
and call
PhasePtr = runSimulation(time, x_0, length);
"%g"
Tip: Use "%.3g"
to print double instead of %.3f
as it handles large and wee values better.
Upvotes: 1
Reputation: 117298
Don't name your pointer variable the same as the type Point
.
Example:
Point* runSimulation(double time, double x_0, double step) {
double x = x_0;
double xDot = 0;
double xDotDot = 0;
double counter = 0;
int i = 0;
// is this formula really correct?
Point* pnt = malloc(time / step * sizeof(Point));
while(counter < time) {
xDotDot = DGL(x, xDot);
xDot = xDot + xDotDot * step;
x = x + xDot * step;
pnt[i].x = x;
pnt[i].xDot = xDot;
pnt[i].counter = counter;
counter = counter + step;
i++;
}
return pnt;
}
You should also do free(PhasePtr);
in main
to free the memory after you're done.
Upvotes: 1