Reputation: 1316
When I am trying to create a JSON using the below code it is showing a null exception error here.
myObject.test[0]="0";
myObject.test[1]="1";
myObject.test[2]="2";
How to fix this
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class JSON_Manager : MonoBehaviour
{
public string JSON;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
Node myObject = new Node();
myObject.BrickName = "test";
myObject.LED=false;
myObject.test[0]="0"; //error
myObject.test[1]="1";
myObject.test[2]="2";
string JSON = JsonUtility.ToJson(myObject);
print(JSON);
}
}
[System.Serializable]
public class Node
{
public string BrickName;
public bool LED;
public string[] test;
}
Upvotes: 0
Views: 35
Reputation: 341
This error happens since you are not initializing array. The initial capacity is 0, that is why it gives an error.
The easiest way to fix it is to write like that before accessing to the string or maybe create default constructor that will do it for you:
test = new string[size you need]
Upvotes: 2