Reputation: 137
I'm corrently learning C, and I'm allready familiar with basic programming concepts I have a question about switch statement for ex in the following code
for(int i =0 ; i<20; i++){
switch(i){
case 0: i+=5; /*label 1*/
case 1: i+=2; /*label 2*/
case 5: i+=5; /*label 3*/
default : i+=4; /*label 4*/
}
printf("%d\t",i);
}
the output is 16 21
that means that case at label 1 is executed first, then since there is no break, label 2, 3 and 4 are also executed, the question is that if label 1 is executed then value of i is updated to 5, does other cases check the condition first (if i =1 or 5 ) then execute or it just execute anything without checking?
Upvotes: 2
Views: 1889
Reputation: 154
It's a very good question, and actually reveals the internals of the switch
statement in C and C++, which can sometimes be confused with cascading if-else
statements.
The switch
statement in C/C++ works as follows:
switch
statementIt is because of (1) and (2) that the switch
you created is not behaving the way you may expect, and it doesn't reevaluate the initial expression during the execution of the case
statements.
In contrast with cascading if-else
statements, your case
statements are essentially blocks of instructions compiled in sequential order, referenced by a jump table as mentioned at (3). Once the execution reaches a case
statement, it will automatically cascade over the next case
statements if break
is not encountered. The break
actually instructs the compiler to jump over the switch statement and stop executing the case
statements.
Check out this commented disassembly of your switch statement, just to have a better grip of what's happening under the hood:
0x56555585 <+56>: mov -0x10(%ebp),%eax ;<--- store "i" (the switch condition) into EAX
0x56555588 <+59>: cmp $0x1,%eax ;<--- check "case 1"
0x5655558b <+62>: je 0x5655559a <main+77> ;<--- jump if equal to "case 1"
0x5655558d <+64>: cmp $0x5,%eax ;<--- check "case 5"
0x56555590 <+67>: je 0x5655559e <main+81> ;<--- jump if equal to "case 5"
0x56555592 <+69>: test %eax,%eax ;<--- check "case 0"
0x56555594 <+71>: jne 0x565555a2 <main+85> ;<--- jump if not equal to "default"
0x56555596 <+73>: addl $0x5,-0x10(%ebp) ;<--- case 0
0x5655559a <+77>: addl $0x2,-0x10(%ebp) ;<--- case 1
0x5655559e <+81>: addl $0x5,-0x10(%ebp) ;<--- case 5
0x565555a2 <+85>: addl $0x4,-0x10(%ebp) ;<--- default
Note: this is built with -m32 -O0
gcc options to use 32bit code which is much easier to read, and disable optimizations.
You can clearly see that after the jump is made (to any case statement) there is no further reevaluation of i
(-0x10(%ebp)
). Also, when the case is executed, it automatically cascades to the next one if no break
is used.
Now, you may ask yourself why this odd behavior and the answer is at (3): to jump to the corresponding case statement with the minimum comparisons possible.
The switch
statements in C/C++ show their true strength when the number of case
statements really scales up and especially when the spread between the values used for the case
statements is constant.
For example, let's assume we have a large switch
statement with 100 case
values, with a constant spread of 1
between case values and that the switch expression (i
) evaluates to 100
(last case
in the switch
):
switch (i) {
case 1: /*code for case 1*/ break;
case 2: /*code for case 2*/ break;
[...]
case 99: /*code for case 99*/ break;
case 100: /*code for case 100*/ break;
}
If you used cascading if-else
statements you would get 100 comparisons, but this switch
can obtain the same result using just a couple of instructions, in this order:
case
statements in a jump tableswitch
and store the result (i.e.: fetch i
)i
by 1
, the first case
statement, results in index 99)case
without any further operationThe same will apply if your case values have a spread of 2
:
switch (i) {
case 1: /*code for case 1*/ break;
case 3: /*code for case 3*/ break;
[...]
case 99: /*code for case 99*/ break;
case 101: /*code for case 101*/ break;
}
Your compiler should detect this spread too and after subtracting the first case value (which is 1
) will divide by 2
to obtain the same index for the jump table.
This complicated inner-workings of the switch
statement makes it a very powerful tool in C/C++ when you want to branch your code based on a value you can only evaluate at run-time, and when that value belongs to a set that is evenly spread, or at least, groups of values with an even spread.
When the case
values don't have an even spread, the switch
becomes less efficient and it starts to perform similarly to if we have used cascading if-else
instead.
Upvotes: 3
Reputation: 311068
In the labeled parts of the switch statement there are no break statements
for(int i =0 ; i<20; i++){
switch(i){
case 0: i+=5; /*label 1*/
case 1: i+=2; /*label 2*/
case 5: i+=5; /*label 3*/
default : i+=4; /*label 4*/
}
printf("%d\t",i);
}
So when i
is equal to 0
(in the first iteration of the loop) then all these statements
case 0: i+=5; /*label 1*/
case 1: i+=2; /*label 2*/
case 5: i+=5; /*label 3*/
default : i+=4; /*label 4*/
are executed sequentially after passing the control to the case label 0:
and i
becomes equal to 16
.
You can imagine the switch statement in the first iteration of the loop the following way
goto Label0;
Label0: i+=5; /*label 1*/
Label1: i+=2; /*label 2*/
Label5: i+=5; /*label 3*/
Labeldefault : i+=4; /*label 4*/
Labels are just labels. They do not execute any code. After evaluating the expression in the switch statement
switch(i)
the control is passed to the corresponding labeled statement and all the following statements are executed sequentially if there is no jump statement.
Then in the third expression of the for loop i
is incremented and becomes equal to 17
.
So in the next iteration of the for loop the control at once is passed to the label default
and i
becomes equal to 21
.
Upvotes: 2