Reputation: 43
Took me a while to track down this error but I finally found out why. I am modeling a card game using the Rails framework. Currently my database looks (mostly) like this:
cards cards_games games
----- ----------- -----
id id id
c_type card_id ...
value game_id other_stuff
And the Rails ActiveRecord card.rb and game.rb currently look like this
#card.rb
class Card < ActiveRecord::Base
has_and_belongs_to_many :player
has_and_belongs_to_many :game
has_and_belongs_to_many :cardsInPlay, :class_name => "Rule"
end
#game.rb
class Game < ActiveRecord::Base
has_and_belongs_to_many :cards
has_many :players
has_one :rules, :class_name => Rule
end
When I attempt to run a game and there are multiple games (more than 1), I get the error
ActiveRecord::StatementInvalid in GameController#start_game
# example
Mysql::Error: Duplicate entry '31' for key 1: INSERT INTO `cards_games` (`card_id`, `id`, `game_id`) VALUES (31, 31, 7)
Every time the action fails, cardid == id. This, I assume, has something with how Rails inserts the data into the database. Since there is no cardsgames object, I think it is just pulling card_id into id and inserting it into the database. This works fine until you have two games with the same card, which violates the primary key constraint on cardsgames. Being affluent with databases, my first solution to this problem was to try to force rails to follow a "real" definition of this relationship by dropping id and making cardid and gameid a primary key. It didn't work because the migration couldn't seem to handle having two primary keys (despite the Rails API saying that its okay to do it.. weird). Another solution for this is to omit the 'id' column in the INSERT INTO statement and let the database handle the auto increment. Unfortunately, I don't know how to do this either.
So, is there another work-around for this? Is there some nifty Rails trick that I just don't know? Or is this sort of structure not possible in Rails? This is really frustrating because I know what is wrong and I know several ways to fix it but due to the constraints of the Rail framework, I just cannot do it.
Upvotes: 3
Views: 4972
Reputation: 13791
has_and_belongs_to_many
implies a join table, which must not have an id
primary key column. Change your migration to
create_table :cards_games, :id => false do ...
as pointed out by Matt. If you will only sleep better if you make a key from the two columns, create a unique index on them:
add_index :cards_games, [ :card_id, :game_id ], :unique => true
Additionally, your naming deviates from Rails convention and will make your code a little harder to read.
has_and_belongs_to_many
defines a 1:M relationship when looking at an instance of a class. So in Card
, you should be using:
has_and_belongs_to_many :players
has_and_belongs_to_many :games
Note plural "players" and "games". Similarly in Game
:
has_one :rule
This will let you drop the unnecessary :class_name => Rule
, too.
Upvotes: 10
Reputation: 24873
To drop the ID column, simply don't create it to begin with.
create_table :cards_rules, :id => false do ...
Upvotes: 4
Reputation: 9093
See Dr. Nics composite primary keys
http://compositekeys.rubyforge.org/
Upvotes: 1
Reputation: 43
I found the solution after hacking my way through. I found out that you can use the "execute" function inside of a migration. This is infinitely useful and allowed me to put together an non-elegant solution to this problem. If anyone has a more elegant, more Rails-like solution, please let me know. Here's the solution in the form of a migration:
class Make < ActiveRecord::Migration
def self.up
drop_table :cards_games
create_table :cards_games do |t|
t.column :card_id, :integer, :null => false
t.column :game_id, :integer, :null => false
end
execute "ALTER TABLE cards_games DROP COLUMN id"
execute "ALTER TABLE cards_games ADD PRIMARY KEY (card_id, game_id)"
drop_table :cards_players
create_table :cards_players do |t|
t.column :card_id, :integer, :null => false
t.column :player_id, :integer, :null => false
end
execute "ALTER TABLE cards_players DROP COLUMN id"
execute "ALTER TABLE cards_players ADD PRIMARY KEY (card_id, player_id)"
drop_table :cards_rules
create_table :cards_rules do |t|
t.column :card_id, :integer, :null => false
t.column :rule_id, :integer, :null => false
end
execute "ALTER TABLE cards_rules DROP COLUMN id"
execute "ALTER TABLE cards_rules ADD PRIMARY KEY (card_id, rule_id)"
end
def self.down
drop_table :cards_games
create_table :cards_games do |t|
t.column :card_id, :integer
t.column :game_id, :integer
end
drop_table :cards_players
create_table :cards_players do |t|
t.column :card_id, :integer
t.column :player_id, :integer
end
drop_table :cards_rules
create_table :cards_rules do |t|
t.column :card_id, :integer
t.column :rule_id, :integer
end
end
end
Upvotes: 0