Reputation: 4430
I am developing a program for macOS.
I need to convert a hex color to NSColor.
I looked at the proposed solutions here:
Convert Hex Color Code to NSColor
How to convert hex to NSColor?
But none of it works correctly with Xcode 12.5.1.
At the moment I did this, it works correctly:
extension NSObject {
func RGB(r:CGFloat, g:CGFloat, b:CGFloat, alpha:CGFloat? = 1) -> NSColor {
return NSColor(red: r/255, green: g/255, blue: b/255, alpha: alpha!)
}
}
let fillColor = RGB(r: 33, g: 150, b: 243)
Possibly not having to use Cocoa.
I would like a function like this: hexToNSColor("#2196f3")
Can you give me a hand?
Upvotes: 3
Views: 3228
Reputation: 2283
/*
// With hash
let color: NSColor = NSColor(hexString: "#ff8942")
// Without hash, with alpha
let secondColor: NSColor = NSColor(hexString: "ff8942", alpha: 0.5)
// Short handling
let shortColorWithHex: NSColor = NSColor(hexString: "fff")
// From a real hex value (an `Int`)
// With hash
let color: NSColor = NSColor(hex: 0xff8942)
// Without hash, with alpha
let secondColor: NSColor = NSColor(hex: 0xff8942, alpha: 0.5)
*/
#if os(iOS) || os(tvOS) || os(watchOS)
import UIKit
typealias SWColor = UIColor
#else
import Cocoa
typealias SWColor = NSColor
#endif
private extension Int64 {
func duplicate4bits() -> Int64 {
return (self << 4) + self
}
}
/// An extension of UIColor (on iOS) or NSColor (on OSX) providing HEX color handling.
public extension SWColor {
private convenience init?(hex3: Int64, alpha: Float) {
self.init(red: CGFloat( ((hex3 & 0xF00) >> 8).duplicate4bits() ) / 255.0,
green: CGFloat( ((hex3 & 0x0F0) >> 4).duplicate4bits() ) / 255.0,
blue: CGFloat( ((hex3 & 0x00F) >> 0).duplicate4bits() ) / 255.0,
alpha: CGFloat(alpha))
}
private convenience init?(hex4: Int64, alpha: Float?) {
self.init(red: CGFloat( ((hex4 & 0xF000) >> 12).duplicate4bits() ) / 255.0,
green: CGFloat( ((hex4 & 0x0F00) >> 8).duplicate4bits() ) / 255.0,
blue: CGFloat( ((hex4 & 0x00F0) >> 4).duplicate4bits() ) / 255.0,
alpha: alpha.map(CGFloat.init(_:)) ?? CGFloat( ((hex4 & 0x000F) >> 0).duplicate4bits() ) / 255.0)
}
private convenience init?(hex6: Int64, alpha: Float) {
self.init(red: CGFloat( (hex6 & 0xFF0000) >> 16 ) / 255.0,
green: CGFloat( (hex6 & 0x00FF00) >> 8 ) / 255.0,
blue: CGFloat( (hex6 & 0x0000FF) >> 0 ) / 255.0, alpha: CGFloat(alpha))
}
private convenience init?(hex8: Int64, alpha: Float?) {
self.init(red: CGFloat( (hex8 & 0xFF000000) >> 24 ) / 255.0,
green: CGFloat( (hex8 & 0x00FF0000) >> 16 ) / 255.0,
blue: CGFloat( (hex8 & 0x0000FF00) >> 8 ) / 255.0,
alpha: alpha.map(CGFloat.init(_:)) ?? CGFloat( (hex8 & 0x000000FF) >> 0 ) / 255.0)
}
/**
Create non-autoreleased color with in the given hex string and alpha.
- parameter hexString: The hex string, with or without the hash character.
- parameter alpha: The alpha value, a floating value between 0 and 1.
- returns: A color with the given hex string and alpha.
*/
convenience init?(hexString: String, alpha: Float? = nil) {
var hex = hexString
// Check for hash and remove the hash
if hex.hasPrefix("#") {
hex = String(hex[hex.index(after: hex.startIndex)...])
}
guard let hexVal = Int64(hex, radix: 16) else {
self.init()
return nil
}
switch hex.count {
case 3:
self.init(hex3: hexVal, alpha: alpha ?? 1.0)
case 4:
self.init(hex4: hexVal, alpha: alpha)
case 6:
self.init(hex6: hexVal, alpha: alpha ?? 1.0)
case 8:
self.init(hex8: hexVal, alpha: alpha)
default:
// Note:
// The swift 1.1 compiler is currently unable to destroy partially initialized classes in all cases,
// so it disallows formation of a situation where it would have to. We consider this a bug to be fixed
// in future releases, not a feature. -- Apple Forum
self.init()
return nil
}
}
/**
Create non-autoreleased color with in the given hex value and alpha
- parameter hex: The hex value. For example: 0xff8942 (no quotation).
- parameter alpha: The alpha value, a floating value between 0 and 1.
- returns: color with the given hex value and alpha
*/
convenience init?(hex: Int, alpha: Float = 1.0) {
if (0x000000 ... 0xFFFFFF) ~= hex {
self.init(hex6: Int64(hex), alpha: alpha)
} else {
self.init()
return nil
}
}
convenience init?(argbHex: Int) {
if (0x00000000 ... 0xFFFFFFFF) ~= argbHex {
let hex = Int64(argbHex)
self.init(red: CGFloat( (hex & 0x00FF0000) >> 16 ) / 255.0,
green: CGFloat( (hex & 0x0000FF00) >> 8 ) / 255.0,
blue: CGFloat( (hex & 0x000000FF) >> 0 ) / 255.0,
alpha: CGFloat( (hex & 0xFF000000) >> 24 ) / 255.0)
} else {
self.init()
return nil
}
}
convenience init?(argbHexString: String) {
var hex = argbHexString
// Check for hash and remove the hash
if hex.hasPrefix("#") {
hex = String(hex[hex.index(after: hex.startIndex)...])
}
guard hex.count == 8, let hexVal = Int64(hex, radix: 16) else {
self.init()
return nil
}
self.init(red: CGFloat( (hexVal & 0x00FF0000) >> 16 ) / 255.0,
green: CGFloat( (hexVal & 0x0000FF00) >> 8 ) / 255.0,
blue: CGFloat( (hexVal & 0x000000FF) >> 0 ) / 255.0,
alpha: CGFloat( (hexVal & 0xFF000000) >> 24 ) / 255.0)
}
}
Upvotes: 0
Reputation: 36264
you could try something like this:
EDIT: included toHex(alpha:), from code I probably got from the net somewhere many years ago.
EDIT3,4: included the case for #RRGGBBAA
EDIT 5: stripping blank spaces in the hex string, to make NSColor (hex:" # 2196f380 ") work as well.
extension NSColor {
convenience init(hex: String) {
let trimHex = hex.trimmingCharacters(in: .whitespacesAndNewlines)
let dropHash = String(trimHex.dropFirst()).trimmingCharacters(in: .whitespacesAndNewlines)
let hexString = trimHex.starts(with: "#") ? dropHash : trimHex
let ui64 = UInt64(hexString, radix: 16)
let value = ui64 != nil ? Int(ui64!) : 0
// #RRGGBB
var components = (
R: CGFloat((value >> 16) & 0xff) / 255,
G: CGFloat((value >> 08) & 0xff) / 255,
B: CGFloat((value >> 00) & 0xff) / 255,
a: CGFloat(1)
)
if String(hexString).count == 8 {
// #RRGGBBAA
components = (
R: CGFloat((value >> 24) & 0xff) / 255,
G: CGFloat((value >> 16) & 0xff) / 255,
B: CGFloat((value >> 08) & 0xff) / 255,
a: CGFloat((value >> 00) & 0xff) / 255
)
}
self.init(red: components.R, green: components.G, blue: components.B, alpha: components.a)
}
func toHex(alpha: Bool = false) -> String? {
guard let components = cgColor.components, components.count >= 3 else {
return nil
}
let r = Float(components[0])
let g = Float(components[1])
let b = Float(components[2])
var a = Float(1.0)
if components.count >= 4 {
a = Float(components[3])
}
if alpha {
return String(format: "%02lX%02lX%02lX%02lX", lroundf(r * 255), lroundf(g * 255), lroundf(b * 255), lroundf(a * 255))
} else {
return String(format: "%02lX%02lX%02lX", lroundf(r * 255), lroundf(g * 255), lroundf(b * 255))
}
}
}
let nscol = NSColor(hex: "#2196f3") // <-- with or without #
EDIT2:
you can do the same for UIColor, and for Color (with UIColor or NSColor):
extension Color {
public init(hex: String) {
self.init(UIColor(hex: hex))
}
public func toHex(alpha: Bool = false) -> String? {
UIColor(self).toHex(alpha: alpha)
}
}
Upvotes: 11