Reputation: 15
I am working on an application in which there is no login logout feature. When user opens the application he sees main screen. Now there is an option in setting page named as Pin Lock application. When user select this option a PinScreen comes(like OTP Screen) then user sets the Pin. After that When user closes the application the Pin lock screen comes first asking user to enter pin. So how can i do that?
if UserDefaults.standard.bool(forKey: "LoggedIn") == false {
let story = UIStoryboard(name: "Main", bundle:nil)
let vc = story.instantiateViewController(withIdentifier: "EnterPin") as! UINavigationController
UIApplication.shared.windows.first?.rootViewController = vc
UIApplication.shared.windows.first?.makeKeyAndVisible()
let enterPinViewController = self.storyboard.instantiateViewController(identifier: "EnterPinViewController") as! EnterPinViewController
self.navigationController.present(enterPinViewController, animated: true, completion: nil)
} else if UserDefaults.standard.bool(forKey: "LoggedIn") == true {
let story = UIStoryboard(name: "Main", bundle:nil)
let vc = story.instantiateViewController(withIdentifier: "MainController") as! UINavigationController
UIApplication.shared.windows.first?.rootViewController = vc
UIApplication.shared.windows.first?.makeKeyAndVisible()
let mainViewController = self.storyboard.instantiateViewController(identifier: "ViewController") as! ViewController
self.navigationController.present(mainViewController, animated: true, completion: nil)
}
Currently i am setting UserDefaults value as true and false and saving Pin in UserDefaults itself. I have tried changing rootViewController but nothing happening means every time main screen is coming instead of Pin Screen.
Upvotes: 0
Views: 3206
Reputation: 2017
First you need to get the Window from SceneDelegate and use that window for rootViewController.
Suggestion: Whenever we are using rootViewController then no need to do present and push thing it will automatically set as a main home viewcontroller(Intial viewController)
let window = (UIApplication.shared.connectedScenes.first!.delegate as! SceneDelegate).window
let storyboard = UIStoryboard(name: "Main", bundle:nil)
if UserDefaults.standard.bool(forKey: "LoggedIn") == false {
let vc =storyboard.instantiateViewController(withIdentifier: "EnterPin") as! UINavigationController
window?.rootViewController = vc
window?.makeKeyAndVisible()
} else if UserDefaults.standard.bool(forKey: "LoggedIn") == true {
let vc =storyboard.instantiateViewController(withIdentifier: "MainController") as! UINavigationController
window?.rootViewController = vc
window?.makeKeyAndVisible()
}
I suggest you do all this things in SceneDelegate file
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
guard let scene = (scene as? UIWindowScene) else { return }
self.window = UIWindow(windowScene: scene)
let storyboard = UIStoryboard(name: "Main", bundle: nil)
if UserDefaults.standard.bool(forKey: "LoggedIn") == false {
let vc = storyboard.instantiateViewController(withIdentifier: "EnterPin") as! UINavigationController
self.window?.rootViewController = vc
self.window?.makeKeyAndVisible()
} else if UserDefaults.standard.bool(forKey: "LoggedIn") == true {
let vc = storyboard.instantiateViewController(withIdentifier: "MainController") as! UINavigationController
self.window?.rootViewController = vc
self.window?.makeKeyAndVisible()
}
}
I Hope it is helpful for you!
Upvotes: 4
Reputation: 1445
let viewController = MainViewController()
guard let appDelegate = UIApplication.shared.delegate as? AppDelegate else {
return
}
guard let window = appDelegate.window else {
return
}
window.rootViewController = viewController
Upvotes: 1