Reputation: 265
I have a model in FBX format. It has rigging, textures, and a 226-frame animation. The rigging and animation work correctly, but the textures don't. I brought it into Blender and fixed the textures, but when I try to export it, it takes upwards of 5 minutes to export, and in other software, the animation is over 5,000 frames long, and none of the body parts move correctly; the entire mesh just swivels and rotates all over the workspace.
How do I get Blender to export exactly what I imported, with the changes to the material zones only?
Upvotes: 1
Views: 10128
Reputation: 265
I figured it out. In the FBX export dialog, under "Bake Animation," I unchecked "Key All Bones", "NLA Strips", and "All Actions". It worked fine after that.
Upvotes: 3