Jack Harris
Jack Harris

Reputation: 265

How do I get Blender to export my rigged & animated FBX model correctly?

I have a model in FBX format. It has rigging, textures, and a 226-frame animation. The rigging and animation work correctly, but the textures don't. I brought it into Blender and fixed the textures, but when I try to export it, it takes upwards of 5 minutes to export, and in other software, the animation is over 5,000 frames long, and none of the body parts move correctly; the entire mesh just swivels and rotates all over the workspace.

How do I get Blender to export exactly what I imported, with the changes to the material zones only?

Upvotes: 1

Views: 10128

Answers (1)

Jack Harris
Jack Harris

Reputation: 265

I figured it out. In the FBX export dialog, under "Bake Animation," I unchecked "Key All Bones", "NLA Strips", and "All Actions". It worked fine after that.

Upvotes: 3

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