Reputation: 19
I wan't to make a command that put the user avatar in my wanted image
const { createCanvas, loadImage } = require('canvas')
const { MessageAttachment } = require('discord.js');
const Command = require('../../structures/Command')
module.exports = class extends Command {
constructor(client) {
super(client, {
name: 'wanted',
description: 'Coloca a cabeça de um usuário valendo $2000.',
options: [
{
name: 'user',
description: 'Usuário que terá a cabeça posta num cartaz de procurado',
type: 'USER',
required: true
}
]
})
}
run = async (interaction) => {
const canvas = createCanvas(239, 338)
const ctx = canvas.getContext('2d')
const wantedImg = await loadImage("imgs/wanted.png")
const userAv = interaction.options.getUser('user')
const Avatar = userAv.avatarURL()
interaction.reply(wantedImg)
}
}
I put the wantedImg in interaction.reply to see if the client return in chat the wanted image, but it's getting error...
Cannot find module 'C:\Users\pulse\OneDrive\Documentos\Cynthia\JS\src\commands\imgs\imgs'
Upvotes: 0
Views: 1673
Reputation: 2023
I would recommend using jimp instead:
const user = message.mentions.users.first() //get The first user mentioned
if (!user) return message.reply("Who is wanted?")//return if no user was mentioned
var wantedImage = "wanted image url goes here"
var pfp = user.avatarURL({ format: 'png', dynamic: true, size: 128 }) //Get link of profile picture
var image = await Jimp.read(pfp)//read the profile picture, returns a Jimp object
//Composite resized bars on profile picture
image.composite((await Jimp.read(bars)).resize(128, 128), 0, 0)
//Create and attachment using buffer from edited picture and sending it
var image = new Discord.MessageAttachment(await image.getBufferAsync(Jimp.MIME_PNG))
message.reply(image) //replies to original command with image
It has far more options than canvas.
Upvotes: 0
Reputation: 146
Make sure your path is correct, it seems that the path won't get resolved correctly. To be sure about your paths, consider using.
const {join} = require("path");
const wantedImg = loadImage(join(__dirname, "imgs/wanted.png"));
Upvotes: 1