Reputation: 305
I'm a newbie of Vulkan, and not very clear on how parallel rendering works, here's some question (the "queue" mentioned below refers specifically to the graphics queue:
P.S. About question 2, when I use Metal api, the number of queues are only one, but when using Vulkan api, the number is 4, I'm not sure it is right to say "the physical device only have one queue".
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