Reputation: 23
I know almost everybody had this but I just can't find the answer. I think it's something to do with culling but I don't know how to disable it. It's about the Model showing from the inside. (I made the model in Blender)
Upvotes: 1
Views: 182
Reputation: 48
The unity standard shader has backface-culling enabled by default.
Two reasons why you could see the inside of your model:
Upvotes: 1