Reputation: 9456
I am looking for a full guide on how to trick Xcode3 to run under Lion.
I am aware that Apple does not support this, but this doesn't meant it's impossible, it's just not supported.
Upvotes: 2
Views: 1784
Reputation: 21
This is how I upgraded my dev environment to Lion. I am only doing it this way because I'm in a crunch and have some issues with Xcode 4.
I'm just sharing what I did and the issues I encountered, not recommending anything:
BUT, the debugger seems unhappy with some things... Though I can step and break, I can't evaluate some expressions. For example, the twist pane won't display contents of complex structures.
I'm wondering if others have debugger issues with the 3.2.x Xcode (GDB) on Lion?
Thanks,
Rick
Upvotes: 2
Reputation: 170430
First you have to obtain the Xcode 3.2.6 install to work. The installer is not going to work on Lion so you have two alternatives:
Also here are some other things you may have to clean inside the xcode projects:
ARCHS = arm7
because it will fail to build for Simulator. Best is to let Xcode use defaults (all supported archs).SDKROOT = ...
, it should be only iphoneos
, macosx
or undefined (not ""
). Keep in mind that the SDK you are building against is not necessary the minimum required SDK for running the application. It's ok if SDKROOT is missing from Xcode project files but it's not ok if it does contain a path or ""
.GCC_VERSION = ...
Upvotes: 1