Reputation: 133
I was using valgrind to find memory usage by my program using this command
valgrind --tool=memcheck --leak-check=full -s --track-origins=yes ./memoryProblem
it shows that the total heap usage by my program was 72,704 bytes
this is my program
#include <iostream>
int main(int argc, char const *argv[])
{
int a[32768];
std::cout << sizeof a;
return 0;
}
an int is 4 bytes and 32768*4 should be 131,072 bytes which is also the output of the program but then why is valgrind showing heap usage for an array on stack?
Moreover, I removed iostream and cout and reduced size of array to 10 integers and this was the output:
==169343== Memcheck, a memory error detector
==169343== Copyright (C) 2002-2017, and GNU GPL'd, by Julian Seward et al.
==169343== Using Valgrind-3.17.0 and LibVEX; rerun with -h for copyright info
==169343== Command: ./memoryProblem
==169343==
==169343==
==169343== HEAP SUMMARY:
==169343== in use at exit: 0 bytes in 0 blocks
==169343== total heap usage: 1 allocs, 1 frees, 72,704 bytes allocated
==169343==
==169343== All heap blocks were freed -- no leaks are possible
==169343==
==169343== ERROR SUMMARY: 0 errors from 0 contexts (suppressed: 0 from 0)
for the program:
int main(int argc, char const *argv[])
{
int a[10];
return 0;
}
why is it showing 72,704 bytes?
and i did not forget to compile my program
Do C++ programs use all that memory, I'm interested in how they work or is it valgrind using that memory
i tried changing valgrind command to
valgrind --tool=memcheck ./memoryProblem
but same result
Upvotes: 2
Views: 417
Reputation: 140840
why is it showing 72,704 bytes?
You can run gdb
and set break malloc
and then you'll get:
Breakpoint 1, 0x00007ffff7ae1320 in malloc () from /usr/lib/libc.so.6
(gdb) bt
#0 0x00007ffff7ae1320 in malloc () from /usr/lib/libc.so.6
#1 0x00007ffff7e2326b in (anonymous namespace)::pool::pool (this=0x7ffff7f93240 <(anonymous namespace)::emergency_pool>)
at /build/gcc/src/gcc/libstdc++-v3/libsupc++/eh_alloc.cc:123
#2 __static_initialization_and_destruction_0 (__priority=65535, __initialize_p=1)
at /build/gcc/src/gcc/libstdc++-v3/libsupc++/eh_alloc.cc:262
#3 _GLOBAL__sub_I_eh_alloc.cc(void) () at /build/gcc/src/gcc/libstdc++-v3/libsupc++/eh_alloc.cc:338
#4 0x00007ffff7fdce2e in call_init () from /lib64/ld-linux-x86-64.so.2
#5 0x00007ffff7fdcf1c in _dl_init () from /lib64/ld-linux-x86-64.so.2
#6 0x00007ffff7fce0ca in _dl_start_user () from /lib64/ld-linux-x86-64.so.2
#7 0x0000000000000001 in ?? ()
#8 0x00007fffffffdf94 in ?? ()
#9 0x0000000000000000 in ?? ()
So now we can read from gcc/eh_alloc.c:
Allocate exception objects. ... pool::pool() { // Allocate the arena - we could add a GLIBCXX_EH_ARENA_SIZE environment // to make this tunable. arena_size = (EMERGENCY_OBJ_SIZE * EMERGENCY_OBJ_COUNT + EMERGENCY_OBJ_COUNT * sizeof (__cxa_dependent_exception)); arena = (char *)malloc (arena_size);
This is the memory reserved for constructing objects when throwing an exception. Also see https://stackoverflow.com/a/45552806/9072753 also https://itanium-cxx-abi.github.io/cxx-abi/abi-eh.html#cxx-intro:
Standard runtime initialization, e.g. pre-allocation of space for out-of-memory exceptions.
This is most probably what it's for.
Upvotes: 7