Reputation: 326
I'm trying to export a game that use the Godot OpenVr plugin ( https://github.com/GodotVR/godot_openvr ).
I am capable of testing the game through the editor by launching Godot with the command given in Github :
/home/<user>/.steam/steam/ubuntu12_32/steam-runtime/run.sh
But when I export it using a Linux/X11, the resulting x86_64 application is not detecting my VR headset, even when I try to launch it via Steam.
Is there any solution to make a self-sufficient executable (or at least directory) that will not need further operation by users?
Upvotes: 2
Views: 122