Reputation: 31
I am working on a small project on Flutter and Dart. I have several .dart pages in my application, and I would like an autoplay music to play at startup, and that this music continue playing even after switching to another Dart page. I am using the "audioplayers: 0.17.0" package, but I can't launch my mp3 in autoplay, and the music stops playing when I click on a link which leads to a new page.
Here is the part of the code that I was able to do about this problem:
Thanks for your help!
import 'package:audioplayers/audio_cache.dart';
import 'package:flutter/material.dart';
import 'package:audioplayers/audioplayers.dart';
import 'package:flutter/widgets.dart';
import 'route.dart'as route ;
import 'page2.dart';
void main() {
runApp(TinyAppli());
}
class TinyAppli extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Tiny Appli',
debugShowCheckedModeBanner: false,
theme: ThemeData(scaffoldBackgroundColor: const Color(0x000000),
primarySwatch: Colors.amber,
),
onGenerateRoute: route.controller,
initialRoute: route.homePage,
home: TinyApplication(title: 'Welcome to The Tiny Application !'),
);
}
}
class TinyApplication extends StatefulWidget {
TinyApplication({Key? key, required this.title}) : super(key: key);
final String title;
@override
_TinyApplicationState createState() =>
_TinyApplicationState();
}
class _TinyApplicationState extends State<TinyApplication> {
AudioPlayer audioPlayer = AudioPlayer();
AudioPlayerState audioPlayerState = AudioPlayerState.PAUSED;
late AudioCache audioCache;
String path = 'music.mp3';
@override
void initState() {
super.initState();
audioCache = AudioCache(fixedPlayer: audioPlayer);
audioPlayer.onPlayerStateChanged.listen((AudioPlayerState s) {
setState(() {
audioPlayerState = s;
});
});
}
@override
void dispose() {
super.dispose();
audioPlayer.release();
audioPlayer.dispose();
audioCache.play('music.mp3');
}
playMusic() async{
await audioCache.play(path);
}
pauseMusic() async {
await audioPlayer.pause();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: BaseAppBar(
title: Text('title'),
appBar: AppBar(),
widgets: <Widget>[musicPlay(),],
),
body: Container(
child: Column(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.center,
children: [
Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
IconButton(
icon: Image.asset('assets/logo_conceptorweb.jpg'),
iconSize: 200,
onPressed: () =>
Navigator.pushReplacement(
context,
PageRouteBuilder(
pageBuilder: (context, animation1, animation2) => StartAppli(title: 'Tiny Appli',),
transitionDuration: Duration.zero,
),
),
)
],
),
),
]
)
)
);
}
IconButton musicPlay() {
return IconButton(
onPressed: () {
audioPlayerState == AudioPlayerState.PLAYING
? pauseMusic()
: playMusic();
},
icon: Icon(audioPlayerState == AudioPlayerState.PLAYING
? Icons.pause_rounded
: Icons.play_arrow_rounded
),
);
}
}
Upvotes: 2
Views: 1781
Reputation: 6938
I made a util class for playing the music and pausing it on demand. You can modify it as per your demand.
class AudioUtils {
static AudioCache? _bgAudioCache;
static AudioPlayer? _bgAudioPlayer;
static AudioCache? getBGAudioCache() {
if (_bgAudioCache == null)
return _bgAudioCache = AudioCache();
else
return _bgAudioCache;
}
static void playBgMusic() async {
if (_bgAudioPlayer == null){
_bgAudioPlayer =
await getBGAudioCache()?.loop("bg-music.mp3", volume: 0.1);
} else _resumeBgMusic();
}
static void pauseBgMusic() {
_bgAudioPlayer?.pause();
}
static void _resumeBgMusic() {
_bgAudioPlayer?.resume();
}
static disposeBGMusic() {
_bgAudioPlayer?.dispose();
}
static bool isBGMusicPlaying() {
return _bgAudioPlayer?.state == PlayerState.PLAYING;
}
}
Finally, I handled the music pause and play on application lifecycle by this approach inspired from Ayar's answer above -
class _MainAppState extends State<MainApp> with WidgetsBindingObserver {
@override
void initState() {
.
.
.
WidgetsBinding.instance?.addObserver(this);
super.initState();
}
@override
void dispose() {
.
.
.
WidgetsBinding.instance?.removeObserver(this);
super.dispose();
}
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
super.didChangeAppLifecycleState(state);
switch (state) {
case AppLifecycleState.resumed:
print("app in resumed");
AudioUtils.playBgMusic();
break;
case AppLifecycleState.inactive:
print("app in inactive");
AudioUtils.pauseBgMusic();//If you want to pause music while inactive.
break;
case AppLifecycleState.paused:
print("app in paused");
AudioUtils.pauseBgMusic();
break;
case AppLifecycleState.detached:
print("app in detached");
AudioUtils.disposeBGMusic();
break;
}
}
}
Make sure that _MainAppState
is your master/main widget's state.
Upvotes: 1
Reputation: 1038
Extend your class with WidgetsBindingObserver and then override the lifecycle functions.
@override
void didChangeAppLifecycleState(AppLifecycleState state) {
super.didChangeAppLifecycleState(state);
switch (state) {
case AppLifecycleState.resumed:
print("app in resumed");
//Play the Music
break;
case AppLifecycleState.inactive:
print("app in inactive");
//Stop the music
break;
case AppLifecycleState.paused:
print("app in paused");
break;
case AppLifecycleState.detached:
print("app in detached");
//Stop the music
break;
}
}
Upvotes: 1